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Kokocipher



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5th August, 2008 at 02:04:46 -

Does MMF have online support object in which you can insert?

does MMF have online support at all?

 
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Jon Lambert

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5th August, 2008 at 02:08:27 -

Mooclick, Moogame, Moosock? That's what you use.

 
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JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

Codemonkey

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5th August, 2008 at 03:16:29 -

Yes.

 
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Silveraura

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5th August, 2008 at 04:36:12 -

Theres a new more stable all around better extension coming out, made under Clickteam themselves. I suppose that means don't get your hopes up for any time soon, but it's pretty nice so far, I have the beta.

 
http://www.facebook.com/truediamondgame

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5th August, 2008 at 15:16:36 -

Any easier to use than what we already have, Brandon?

 
Image

Tell 'em Babs is 'ere...

Silveraura

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5th August, 2008 at 18:53:28 -

I wouldn't say it's easier, because to be honest, it doesn't get much easier then signing onto a server and just sending and receiving messages. In fact, in terms of ease in that respect, it might be a little more involved, but it looks a lot more flexible and just all around more capable. It seems to have a combination of all MooGame, MooClick, and MooSock, simply because it's not marked as an extension for a specific task, but an all around tool. And you can guarantee that because it's still in support by the company who made it, it'll be supported.

 
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Kokocipher



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6th August, 2008 at 02:16:07 -

how much of a delay and lag is there for moo extensions?

 
http://blog.kokoarcade.com

Codemonkey

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6th August, 2008 at 02:16:37 -

Let's just say turn based games are best.

 
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Silveraura

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6th August, 2008 at 03:33:12 -


Originally Posted by KoKoMonkey
how much of a delay and lag is there for moo extensions?



It's more or less based on the server and the efficiency of how well you program. I've designed stuff with less then a millisecond ping with almost anyone who joined me. This isn't typical, and it was only with 1 other person, but it's possible.

 
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Klikmaster

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6th August, 2008 at 12:21:04 -

Thing is though, with moo you can only recieve 1 packet of data per mmf loop as far as I'm aware. So at 50fps that's 50 packets per second, so it does seem to get quite limited.

 
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