Well, I just realized that my very basic platformer uses between 80-97% of my CPU!
How is this possible?
I use a so-so Toshiba Laptop with a 3.06 Ghz processor and 512 RAM.
I now beg you experienced clickers to list things that could be eating CPU.
I don't use massive actives or particle effects or hugh amounts of actives. So I really don't understand this. The resolution is 320x240, I use DXRes to set the resolution to 640x480 and resize to fit current screensize. But even when I run it without these options ie in a small 320x240 frame it still uses the same amount.
But the peculiar thing is that I don't experience any slowdown at all!
Just massive CPU usage! I have compared with other MMF games made by other people and it doesn't use nearly any CPU. Not even Noitu Love 2!
Older versions of click software don't have an idle thread, so will suck up a big load of CPU even doing nothing on a blank frame, I'm not sure if MMF 1.2 falls into that category or not
Evils of Evils!
I made this test and it confirmed your ancient knowledge club. It's only a backdrop and NOTHING else! Still uses up my CP in the same manner.
Would you people out there consider downloading my test and checking the CPU usage? It would be really nice to see what kind of CPU usage were talking about.
Using that much CPU shouldn't really effect anything on most systems, doesn't make things run slowly (unless you have anything running on low priority), It'll just eat battery life alot faster on laptops as the CPU is clocked up to max rather than clocking down in power saving mode, but yea, the only real thing to fix it would be to upgrade
The thing that bothers me is that since my CPU is working on 80+% my computers temperature rises really quick, and that's not to good anyways. My miniature fan is working on overdrive! Is there any easy way to measure the temp on a laptop?
Originally Posted by Eternal Entertainment I now beg you experienced clickers to list things that could be eating CPU.
High application priority? Maybe you set the application to high priority so Windows puts all resources on running it.
Anti-aliasing? Any kind of HWA, even some ink effects. Ink effects can be nasty if they overlap a lot of things
Are you using loops? Check any loops you're using.. if you loop something over 100 times, it's bound to jerk a little... over 1000 loops and it could really jam.
What about downloaded extensions? Some extensions really eat up power, like the Colorizer, when used in certain situations. If you're using a custom extension, try deleting one or another and see if any of them jam it up.
Heck, if you don't find anything, delete events or event groups to see which ones are slowing down your PC. There are a few bugs in MMF that do that. Sometimes it works to delete an event and recreate it.
Finally, are you using Windows Vista? If you are, then ANYTHING could be using 80%-97% of your CPU
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
i turned of the main group and it ran fine. so i started turning back on individual effect groups until i found which group was causing the problem.
its called manual debugging. get used to it.
it gets even tougher when you have to comment out source code in a programming project to find a single line that most likely has a stupid spelling error in it.