Maybe you could disable the arrow keys when the object has focus?
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Originally Posted by Bibin That's odd; it doesn't beep for me.
That's because beeping is probably disabled on your comp
Hmm.. here's an idea. Mute the comp every time the player presses an arrow key. Then unmute it on the next event line or even the next loop
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@muz - if its a simulated system beep that would work. if its an old computer with an actual system speaker that wont work. plus if he has and music playing in whatever he is using it for it would mute that also -.-
Lol, muting works for all beeps on my computer If he does it fast enough, it's possible that it'll just quickly mute-demute music, making it seem like the system gets a little stuck when the arrow key is pressed. Heck, if it's fast enough, it's likely the player won't even notice any difference. But we could never tell with MMF.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
If you mute the wave output on the whole system, you have to do it for at least the length of the beep, which is about 1/2 a second, which *is* quite noticeable.
I'm making an app rather than a game, so it won't be playing music. However, there's no guarantee that the user won't have something else playing in the background.
I guess users will just have to turn their speakers off