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Sketchy

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9th August, 2008 at 16:25:24 -

Is there any way to stop the stupid system beep when a richedit object has focus and you press an arrow key?

 
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10th August, 2008 at 02:09:40 -

dont.... USE.... the rich text edit object?

 
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DaVince

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11th August, 2008 at 20:07:03 -

There is a way. Turn off the system beep.

But seriously, it's a Windows thing. Complain to MS about the rich edit object about it beeping, not us.

 
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Muz



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12th August, 2008 at 02:25:10 -

Maybe you could disable the arrow keys when the object has focus?

 
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Sketchy

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12th August, 2008 at 13:19:05 -

thanks for the suggetsions, but I think davince is right.

I can't disable the arrow keys as I'm using them

 
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Bibin

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13th August, 2008 at 00:02:36 -

That's odd; it doesn't beep for me.

 
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Muz



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13th August, 2008 at 10:59:57 -


Originally Posted by Bibin
That's odd; it doesn't beep for me.


That's because beeping is probably disabled on your comp

Hmm.. here's an idea. Mute the comp every time the player presses an arrow key. Then unmute it on the next event line or even the next loop

 
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13th August, 2008 at 11:04:02 -

@muz - if its a simulated system beep that would work. if its an old computer with an actual system speaker that wont work. plus if he has and music playing in whatever he is using it for it would mute that also -.-

 
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Muz



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13th August, 2008 at 11:08:47 -

Lol, muting works for all beeps on my computer If he does it fast enough, it's possible that it'll just quickly mute-demute music, making it seem like the system gets a little stuck when the arrow key is pressed. Heck, if it's fast enough, it's likely the player won't even notice any difference. But we could never tell with MMF.

 
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Sketchy

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13th August, 2008 at 13:36:43 -

If you mute the wave output on the whole system, you have to do it for at least the length of the beep, which is about 1/2 a second, which *is* quite noticeable.

I'm making an app rather than a game, so it won't be playing music. However, there's no guarantee that the user won't have something else playing in the background.

I guess users will just have to turn their speakers off

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