How can I add a new life for the player every 500, 1000, 1500, etc. points? All I can find is how to set it manually for each specific score.... is that the only way? (And yes, I'm new at this. I just started using MMF2 two days ago)
Originally Posted by Adam Phant ({score}/500)mod 500
That should give you the number of lives to add overall. To get it each 500, go with cecil64's suggestion.
Why cecils? My doesn't require an additionall counter, just a global value, or alterable value. I think both ways are good. But there is no reason to make another counter if one suffice.
Originally Posted by Canto Use Cecil's and ignore the others
I don't want to sound rude, but it's obvius that i shouldn't be ignored since my event is better than cecils. Why should he double the events, when he can only have one. It seems pretty darn good to me, so u shouldn't tell him to ignore it, that's not cool.
don luciano yours doesnt exactly make the most sense the way youve written it. and yours requires the same ammount of extra values. i use counters. i could have just as easily used a global or an alt. its my preference.
so yes, use don lucianos but let me make it clearer.
make an alt or global value and set it to 1 at start.
-if playersPoints >= 500 x global value
+ add 1 to life
+ add 1 to global value
They both use the same amount of resources; the only difference is that Don Luciano's is a tad simpler. They both will work and function exactly the same, though.
I think Don's would result in adding more than one life per score increment. It seems like when you hit 500 you'll start getting one life every tick, and then 1000 would be 2 per tick, etc etc. I like cecil's way because it would avoid this by reseting the score increment.