So after over around 6 months of constantly starting and stopping for periods of time, I finally finished my second official map that I published into public. Finished it before I wanted to, I wanted it to be much longer, but of course with a compile time of like 20 minutes with HDR and Build Cubemaps, I had to throw an exit in and finish it up.
Don't watch the video if you plan to play the map. None of the puzzles here are so interesting that you should need to watch the video unless you have no intentions in playing the map.
Anyway. Questions, comments, feedback? I'd love to hear what you guys have to say about it.
Originally Posted by -Codemonkey- Wait, how did you make a portal level?
When you go into Steam, there's a Tools tab up at the top. Click it and then download "Source SDK", make sure it's updated with the Orange Box update, and there you have it. You can make your own maps using Hammer.
Originally Posted by JustinC This game looks unbelievably complicated.
Haven't you ever heard of Portal? It's actually a lot of fun. You should pick it up some time either at the store or in Steam. I'd highly recommend buying The Orange Box instead though, the deal is amazing. I pre-ordered it last year.
I watched part of the video because i was stuck. I didn't realize you could hold the cubes on the other side of the glass. ( i always assumed that the were being held in my hands)
I'd suggest splitting the level up into bits and compiling them seperately when making them, then piecing them together once you've finished and leaving it overnight.
Don't aim for perfection- you'll miss the deadline
'~Tom~ says (16:41):
well why does the custom controls for the keyboard palyer even affect the menu controls at all whats thep oint jsutm ake it so for the keyboard palyer on the menu screens everything is always up down left right enter regardless of the controls they set'