Someone help me here, in my game Base Defender there is a highly peculiar bug present. It doesn't happen often at all, but when it does, it really screws you over!
Between "rounds" bases can sometimes instantly disappear! I am sure it is not a coded bug, but rather a more subtle, devious one. Like bad objects and stuff, that kind of thing, cause strange graphical glitches can accompany it, like the "info screen" stops working. What could cause this kind of result? I have checked my code very thoroughly, the problem isn't located there.
Thanks for the help, but that's not the issue, it's set to 3000, and the maximum amount of objects at any given time is between 700-900. But that is only in the last rounds with guns blazing. And this bug occurs inbetween rounds, when there is only about 80-130 actives.
If you'd like me to I'd look at the coding and see if I can spot anything.
I promise I won't steal it or anything.
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'~Tom~ says (16:41):
well why does the custom controls for the keyboard palyer even affect the menu controls at all whats thep oint jsutm ake it so for the keyboard palyer on the menu screens everything is always up down left right enter regardless of the controls they set'
That'd be nice! Though I can assure you the code is quite sloppy and inefficient in some places due to the fact that the basic engine was done in a week for the Tourey. I'll pm you when I have it uploaded! If anyone else wants to give it a go just tell me!
EE, the same thing happened to me for some levels and raising the max objects at runtime didn't do anything. You know what the problem was? The vanishing objects were getting destroyed when my player started the frame too far away from them. Try making sure all the objects don't get destroyed when too far from the frame and see if that fixes it. It worked for me!
EDIT: Sorry, I mean make sure the box that says "destroy if too far from frame" is unchecked.
Edited by the Author.
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