When I tried adding placeholder music to my game the other day, I encountered an odd problem. I was using an .ogg file, but there was still a brief delay when it would loop in MMF. In any other media player it would loop normally (without crossfading, too), but not in MMF. I was using the basic "play sample and loop."
What's causing this brief delay, and how can it be fixed?
I'm also toying with the idea of crossfading music between levels and such. How can this be accomplished?