I'm currently designing my own server for my MMORPG project, which means I'm not using any of those public moo servers. I'm using MMF2 for it and I'm wondering if it will cause a living hell once it's being populated with 30+ people.
Yeah, right now I'm using a system that sends out important information about all players like their position in a specified interval.
Might have to change it later but that's how it's working now.. I haven't lag-tested the server yet so I guess that'll be something to deal with later on once I got the basic stuff for my server done like the database manager for the sqllite extension.
At 1000 frames per second you can send and receive 1000 packets of data per second.
As long as the number of players doesn't reach around 250 I'd say you're fine.
I say leave the server as MMF, if you are lucky enough to have a lot of players then think about building the server app in java/c++