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Fish20



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15th October, 2008 at 00:13:47 -

How do you do anti-aliasing?

 
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15th October, 2008 at 00:21:02 -

Theres no native anti-aliasing in any Click programs. Even the anti-aliasing option is just bogus. Your best bet would be to use either photoshop or any other programs to allow for an alpha channel which might naturally give the object smoother sides. Then import the PNG's you exported from whatever program you used, and MMF2 will naturally use the alpha channel. That's what I did for Diamond: Revolution 2, works beautifully.

PS: Never use anti-aliasing in games intended to show off pixel art. It ruins them.

 
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Fish20



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15th October, 2008 at 00:27:08 -

How would you do it without photoshop?

Image Edited by the Author.

 
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15th October, 2008 at 00:29:08 -

IF you REALLY want it, you could also do it by hand.

 

  		
  		

Fish20



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15th October, 2008 at 00:33:13 -

How? . . .

 
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15th October, 2008 at 03:36:57 -

Go into the image editor, go to the alpha channel and then shade it by hand. White is completely transparent, black is invisible, any color in between is... well, in between.

 
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緑葉



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15th October, 2008 at 06:41:35 -

Here is how:
http://en.wikipedia.org/wiki/Anti-aliasing

 
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15th October, 2008 at 07:40:36 -

Yeah, what he just said above. And also as BrandomC said, "Never use anti-aliasing in games intended to show off pixel art. It ruins them", which it does!

 
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15th October, 2008 at 07:46:37 -

If i take my contacts out, my eye's will automatically anti-alias for me.

 
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WillWill

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15th October, 2008 at 09:00:22 -

liek, 128x antialiasing?

How do you pronounce that damn word anyway, my friends walk around saying "antialising".

 
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15th October, 2008 at 09:14:42 -

"Ann-tee-ey-lee-ass-ing" Remember it like you've got an Auntie Hayley who farts a lot, "Auntie Hayley Ass Sing".

 
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15th October, 2008 at 10:22:43 -

By fallowing the link 緑葉 gave above to a wiki article, I found at the bottom, a more narrowed article or rather a tutorial on how to do anti-alias. It's more based on web art, but from quick scanning, it goes over PNG's which is how you'd import anti-alias into MMF2 easily, and it goes over the basic idea behind how to create anti-alias by hand I think (Didn't read it), so I'm sure you'll find it useful.
http://lunaloca.com/tutorials/antialiasing/

 
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alastair john jack

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15th October, 2008 at 10:35:43 -

How do you do anti-aliasing?

That is a nice broad question! Did you mean in regards to fonts? In many cases, a font will automatically be anti-aliased.

 
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WillWill

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15th October, 2008 at 10:40:09 -

Might aswell contribute with some illustrations.

Image

Image

Image Edited by the Author.

 
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Silveraura

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15th October, 2008 at 19:50:42 -


Originally Posted by WillWill
Might aswell contribute with some illustrations.

Image

Image

Image Edited by the Author.



You have to be careful though with that, because even those images alone could insist that the only thing anti-alias consists of, is blurring the sides. This is very far from the case, and is in fact why the anti-alias in MMF sucks.

 
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