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siven

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9th December, 2008 at 23:40:49 -

ok, well, in my game the guns will fall to the floor when you drop them, but if the gun is out of the frame, then comes back into the frame, it falls through the floor, anyone know why?

 
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-Nick-

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9th December, 2008 at 23:47:55 -

Hmm... it could be to do with detecting background collisions from a distance away (check the frame properties)?

You double posted so make sure you delete the other thread!

 
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AndyUK

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10th December, 2008 at 01:13:27 -

Also check the object's own properties so that it doesn't become inactive when it moves off screen.

 
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siven

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12th December, 2008 at 00:26:39 -

yeah its detecting background collisions, and i have to make the guns inactive if to far from frame because all my platforms are actives, therefor if there not inactive if to far from frame the game slows waaaay down, any other suggestions?

 
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lembi2001



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12th December, 2008 at 01:37:46 -

set alt val A to x of object when it hits the floor and set alt val b to y then use these values as the placeholders for the object. you will need to disable any movements you have set on the gun for it to work though.

 
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siven

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12th December, 2008 at 01:45:34 -

but then it wont move right? that would completely defeat the purpose.

 
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lembi2001



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12th December, 2008 at 17:21:04 -

no it would still move as the co-ordinates are the same no matter where you are on the game.

 
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siven

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12th December, 2008 at 22:33:08 -

oh ok, ill give it a shot, ill let you know if it works out

 
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siven

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12th December, 2008 at 22:44:19 -

ok i guess i didnt do it right, could you tell me exactly how to set up the events?

 
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lembi2001



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12th December, 2008 at 23:43:16 -

gun collides with active

set alt val a (gun) to x
set alt val b (gun) to y

always

set X gun to alt val a
set y gun to alt val b

that should work

 
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Knudde (Shab)

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13th December, 2008 at 00:02:53 -

Err, what about a Flag?

Gun collides with Platform -- Set Flag 0 on
Flag 0 is on - Stop gun

I'm assuming that all the collisions happen on screen.

 
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siven

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13th December, 2008 at 00:15:42 -

thanks guys, knuddles way seems more conducive for the game, seeing as they have movements, but i will definitly use the other way in the next game im gonna make, thanks guys, this should work.

 
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