Anyone know how to make a mario-style grow effect in a game that uses the PMO for player movement? Would I need two seperate objects? (Big and Small Player)... Player to enemy collisions while Big should make the player invincible for X amount of seconds and make him small again.... Any ideas? I'm lost.
The alternate value thing should work like a charm. Thanks for that!... But how would I code it so that mario grows and shrinks using the 2 seperate objects? Would I have to make 1 Alt Value for each object (big and small) and then make it so that if Alt Value of Small = 1, deactivate a group of events that I place all of the big events in/set Alt Value of Big to 0 and activate the group of events pertaining to small and vice versa?