Posted By
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Message
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W3R3W00F Drum and Bass Fueled Psycho
Registered 08/11/2008
Points 374
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25th December, 2008 at 01:59:21 -
I've tried using the particle spray and it just crashes! Here's why iy crashes.
<Action> Add ("object") as a particle for sprayer(1) any clue why?
An old and washed up once-kid
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-MacAdaM- Megaman Fosho
Registered 12/02/2008
Points 560
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25th December, 2008 at 02:00:01 -
Whats the condition?
Your just jealous that you're not as awesome as me.
(And my megaman avatar )
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W3R3W00F Drum and Bass Fueled Psycho
Registered 08/11/2008
Points 374
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25th December, 2008 at 03:34:06 -
I had a healing power-up collide with my character's ship which activated the sprayer, but it crashed my game. T_T Not MMF2, thankfully... If that didn't help you out I could detail it better.
Edited by W3R3W00F
An old and washed up once-kid
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-MacAdaM- Megaman Fosho
Registered 12/02/2008
Points 560
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25th December, 2008 at 12:27:06 -
I don't really have any experience with this object but I can try and help:
--Can you try setting the object as the particle at the start of the level, then just spraying it when they collide?
or
--Maybe you should have the condition "Only one action when event loops"?
Edited by -MacAdaM-
Your just jealous that you're not as awesome as me.
(And my megaman avatar )
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Don Luciano Heavy combat pancake
Registered 25/10/2006
Points 380
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25th December, 2008 at 13:18:19 -
nah...
first you start the sprayer in an event...
then in second event set condition
=on particle creation of sprayer(1)
create blood(anywhere, it relocates to the sprayer position)
add blood as particle for sprayer(1).
Code me a sausage!
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Don Luciano Heavy combat pancake
Registered 25/10/2006
Points 380
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25th December, 2008 at 16:11:33 -
Since we are talking about particle spray object, did anyone used angles?
The point is that i have a spray... from let's say 100 to 120 and it works okay.
But when i set from 350 to 10... it goes in all directions except 351,352...9,10.
I tried like everything...really a lot of stuff. but it doesn't work.
Anyone had the same problem?
Oh and i forgot, this happens only when i change angle of the sprayer from events...
When i set it up in properties of the particle it works how it should work.
Edited by Don Luciano
Code me a sausage!
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