The Daily Click ::. Forums ::. Klik Coding Help ::. headset connection
 

Post Reply  Post Oekaki 
 

Posted By Message

siven

I EAT ROCKS

Registered
  03/11/2008
Points
  604

Wii OwnerVIP Member
9th January, 2009 at 00:40:04 -

is it possible to connect 2 headsets together to talk to other people utilizing moo click or something similar? and if so how?

 
[Game design makes my brain feel like its gonna explode.]

OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
9th January, 2009 at 00:47:33 -

In MMF2? O_o I don't think so... You may be stuck with running Skype or Ventrilo in the background. I don't know if MMF2 can send those types of packets... but I'm no expert.


Edited by OMC

 

  		
  		

siven

I EAT ROCKS

Registered
  03/11/2008
Points
  604

Wii OwnerVIP Member
10th January, 2009 at 04:58:36 -

nah, theres got to be a way, you can transfer data and words via moo click, im sure if some of us here teamed up we may be able to come up with something, too bad im no good at online whatnot when it comes to mmf2.

 
[Game design makes my brain feel like its gonna explode.]

Silveraura

God's God

Registered
  08/08/2002
Points
  6747

Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
10th January, 2009 at 05:05:59 -

MooClick is a great extension, but MMF in general is not able to run as many threads and loops that would be necessary to efficiently do something like that and have it work at a performance rate I'd be satisfied with putting up with.

Yes, you can do almost anything in MMF2, but you need to remember the technical limitations that it does pose, maybe not logically, but performance wise.

 
http://www.facebook.com/truediamondgame

OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
10th January, 2009 at 16:31:00 -

Just because you think there has to be a way, that doesn't mean there is one.

How would you go about converting audio signals into data that is readable/sendable by the MOO object? Is there an MMF2 extension for that? (This is more of a rhetorical question, for all I know there is one. )

*snaps finger* *POOF* OH LOOK! I can now do VOIP in MMF!

Maybe someone will make a VOIP object. Or maybe they already have. I don't keep up with it.

Edited by OMC

 

  		
  		

siven

I EAT ROCKS

Registered
  03/11/2008
Points
  604

Wii OwnerVIP Member
10th January, 2009 at 20:48:38 -

your probebly right, there may not be a way, but hey, would be an interesting project no?

 
[Game design makes my brain feel like its gonna explode.]

OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
10th January, 2009 at 22:09:52 -

Most definitely. Too bad I can't program extensions. >_>

 

  		
  		

siven

I EAT ROCKS

Registered
  03/11/2008
Points
  604

Wii OwnerVIP Member
10th January, 2009 at 22:25:58 -

me either lol

 
[Game design makes my brain feel like its gonna explode.]

Knockturnal

Nothing to see here turn back

Registered
  11/04/2008
Points
  354

VIP Member
10th January, 2009 at 23:37:28 -

I've wondered this myself. Better off using ventrilo, setting off the hotkey "K" or whatever.

 
Professional vaporware developer
   

Post Reply



 



Advertisement

Worth A Click