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dndfreak



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14th January, 2009 at 17:37:49 -

In MMF2, it won't let a text string leave the frame. How do I fix this?

 
Vegeta? What does your mother say about my power level?

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Deleted User
14th January, 2009 at 19:55:42 -

There is always the Text blitter object. That has a scrolling text feature where you just type the text into the object and it automatically turns it into a credits style scrolly type thingy.

 

dndfreak



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14th January, 2009 at 22:24:12 -

oh cool. Thanks a ton.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

X_Sheep

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15th January, 2009 at 07:42:17 -

Also, to make strings move when you scroll the frame, go to Properties > Runtime Options (the tab with the red arrow on it), then check Follow the frame.

 
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Cecilectomy

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15th January, 2009 at 10:38:03 -

what do you mean it wont let it leave the frame? it works for me.

http://legendkpr.startlogic.com/files/creditsscroll.zip

vertical scrolling:
y position of string = y position of string +- (some constant)

horizontal scrolling:
x position of string = x position of string +- (some constant)

you need to elaborate. give an example of what YOU are doing. so we can tell you whats wrong.

Edited by Cecilectomy

 
n/a

Jon Lambert

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15th January, 2009 at 11:05:31 -

I think he meant he gave it a movement (like the bouncing ball movement) and it stops whenever part of it is outside the frame, but I don't know...

 
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dndfreak



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15th January, 2009 at 16:14:54 -

No, actually. My code looked exactly as cecil said. However, there must be a property or something that I'm not checking off because as soon as the text hits the top of the frame, it wont move any more.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

dndfreak



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15th January, 2009 at 16:16:11 -

As for X_sheep, yeah. I knew that already. Thanks, but it's a completely different situation.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!
   

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