I have this problem :
I was making a game on MMF1.5 but unfortunately I had to uninstall the software and make a new installation.
But now when I open the project I have a problem.
All of my counters aren’t working properly.
They’are “horizontal bars” counter that are incremented by 1 every MMF loop (0.02 secs)
So, when the game starts, you see those bar count from left to right and when they reach value 10.000, they finally stop.
Everything was working fine before I uninstalled MMF but now the counters SEEM to count wrong.
Before the uninstall, they counted like this :
1, 2, 3, 4, 5, 6, 7, 8, 9, ecc…
Now, they go something like this :
1, 2, 3, 2, 3, 4, 5, 6, 5, 6, 7, 8, 7, 8, 9
I said that they SEEM to count wrong because you see the counters to go back and forth, but if I track their values with another counter, I see that they count correctly.
Plus, if I build the game as “internet application” the counters are displayed correctly in the game.
They appear to count that way just when I work on the project.
Do someone know what’s the problem?
Could it be some configuration problem?
Thanks in advance everyone!
Maybe you shouldn't use a built in counter at all.. Use an active picture object that resizes in length, compared to the counter value. Or something like that. MMF has buggy default objects
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
O_o
I opened a new project and put a gradient counter in it.
It has the same problem!!
It counts correctly but you see the bar go back and forth.
I don't understand why, but this is not a problem of my game.
How is this possible?
Could it be this version of MMF1.5?
Is there an update to resolve this problem?