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dndfreak



Registered
  11/01/2009
Points
  650
17th January, 2009 at 03:47:30 -

I'm trying to make my fighter, and so I have a bug in making the game's start. You see, the character selection menu assigns a GV to each player, then assigns a number according to the selected character. For example, character # 1 would return 1. The actual frame for the combat has a delayed start, and so my code reads:

*)Timer = 3:00
+ 1pchar = 1
= create Char1 at location (whatever)

Even though time should only equal 3:00 once, it makes 500 copies of Char1. HELP!

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

OMC

What a goofball

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  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
17th January, 2009 at 03:53:11 -

+Only one action when event loops.

 

  		
  		

dndfreak



Registered
  11/01/2009
Points
  650
18th January, 2009 at 03:40:56 -

how is that entered?

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

-J-



Registered
  05/10/2008
Points
  228

VIP MemberThe Cake is a Lie
18th January, 2009 at 04:07:56 -

*)Timer = 3:00
+ 1pchar = 1
+ Only one action when event loops
= create Char1 at location (whatever)

You can find it in the 'special object'


 
n/a ...

dndfreak



Registered
  11/01/2009
Points
  650
18th January, 2009 at 04:18:01 -

yeah just found it but thanks. I had to use it for a side project too for a contest. I didn't need the full code, I was just recalling the days of KNP when time events only ran once.

Edited by dndfreak

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

Knockturnal

Nothing to see here turn back

Registered
  11/04/2008
Points
  354

VIP Member
18th January, 2009 at 10:21:20 -

Because the clock is 3:00 in 500 frames on your compo, easy as pie.

 
Professional vaporware developer
   

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