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siven

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9th February, 2009 at 01:58:33 -

now, when i hold oh say the left key while im colliding with a wall, the character twiches between running animation and stopped, is there a way to fix this? oh btw, im using the pmo

 
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Assault Andy

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9th February, 2009 at 02:19:12 -

It depends how you are setting your animations. What code are you using to set them?

 
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siven

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9th February, 2009 at 02:38:50 -

character is standing on ground > change animation sequence to walking
character is moving
only 1 when action repeats

and for standing

character is standing on ground > change animation sequence to stopped
character is moving (negated)

and the animations all loop. did that make sense?

 
[Game design makes my brain feel like its gonna explode.]

aphant



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9th February, 2009 at 04:21:17 -

Try removing the "Only 1 action" condition.

 

siven

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9th February, 2009 at 04:45:29 -

but then it only plays the first frame of the walking animation

 
[Game design makes my brain feel like its gonna explode.]

Dr. James MD

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9th February, 2009 at 10:43:59 -

walking animation is NOT playing+stood still= play walking animation.

 
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Assault Andy

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I make other people create vaporware

Registered
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Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
9th February, 2009 at 11:44:03 -

I have the exact same code in one of my engines, except for "only when 1 action repeats" and it works fine. Maybe you could show us the source?

Edited by an Administrator

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
   

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