well, im new to kliking, and im trying to figure out a way to do this properly
this is the little guy i drew up real quick as a rough copy and want to start animating, but rather than drawing each indiviual frame by hand i was wondering if anyone new if there was a way (if i divide up each limb individually as a separate object) that i could just rotate each limb in tgf or mmf2 to make him move. i figured it might be able to give him a nice ragdoll effect too.
anyone know how i can get started? i dont know much about either creator though so its okay to talk to me like im stupid
i figure that if i draw each limb from different directions and make each its own direction then it might be easier to make him do nicer things without having to redraw a whole sprite sheet.
There was a program uploaded to TDC by a user to animate parts like that but it was pretty alpha. So you might be off better using Flash to animate it and then export it perhaps :S
You could set each body part's position and rotation relative to the other parts-- but that could be pretty advanced for a beginner. First I'd suggest not breaking it up into so many parts, then I'd hope that Fifth pops by. That dude's a genius with multi-part characters.
i dont mind jumping into things, i can get pretty hardcore about stuff. another friend of mine has a copy of flash so i might try that. does fifth have anything uploaded that i could look at?
I'd recommend Photoshop, but it doesn't like to do rotations between animation frames. Rotating a layer on one frame rotates it on ALL frames. Flash is definitely the better choice here.
Or you could animate in MMF2. Flash doesn't like raster images so much.
Also- it's probably going to be tough to make a game that's playable from scanned graphics. The art looks good, but unless you have something that is vibrantly colorful and isn't "fuzzy" when scanned, it will be hard to make something pretty out of it.
its actually not scanned, it was drawn freehand in photoshop. but like i said its a rough copy, but the rest of the game will be drawn the same way so it shouldnt be as fuzzy (itd look really out of place having pixel art over something drawn up like that), i can already tell that mmf dont like anything from photoshop, but if i can get the right coding down itll look peachy keen, trust me. but i promise ill clean it up a bunch when i get something into an engine. thanks for the help from everyone so far!