Posted By
Message
tetsuya_shino
Registered 12/08/2004
Points 491
28th February, 2009 at 14:35:58 -
Greetings. I've been trying to use the dmc2 object to play mp3s in tgf, and while I can get a song to play, it doesn't seem to want to loop. This is what I have;
Start of level:
InitBASS()
OpenStream "C:\GFactory\Games\MUSIC\06_Nordican Army.mp3"
PlayStream(looping = 99)
n/a
nim Registered 17/05/2002
Points 7233
28th February, 2009 at 15:18:01 -
try looping = 1
//
Dr. James MD Addict
Registered 08/12/2003
Points 11941
28th February, 2009 at 15:32:42 -
Is it not -1 for unlimited looping, or is that just some strange legacy coding stuck in my head?
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
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Jon Lambert Administrator
Vaporware MasterRegistered 19/12/2004
Points 8235
28th February, 2009 at 15:43:59 -
I alwys thought it became 0 for infinite looping in MMF2. That's the first time I ever even saw infinite looping.
Sandwich Time!Whoo!
JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364
nim Registered 17/05/2002
Points 7233
1st March, 2009 at 12:41:13 -
James, it's -1 for looping samples in MMF but DMC2 is an extension.
I could be wrong but I remember DMC2 being a binary switch rather than a loop x times thing. Doesn't it say in the title bar of the dialog box when it asks you for a number?
//
RedEnchilada formerly RedEchidnaRegistered 01/08/2008
Points 301
1st March, 2009 at 13:05:46 -
Bleh, I've never bothered to figure it out. The MCI object has always done what I needed. I could show you how to do it with that, if you'd like.
http://www.youtube.com/watch?v=WYrSD35vHo4
woooooooooooooooooaah maaaaaaaaaaaaaaaaaaaaan
tetsuya_shino
Registered 12/08/2004
Points 491
1st March, 2009 at 13:08:06 -
I tried changing it to 1 and it seems to work now. Thank you.
n/a