I know I could find a weird workaround way of doing this, but for sake of ease is there any way you can add or remove an object's qualifier at runtime in MMF2?
What I'm trying to do is to have something be able to be passed through, until some specific action is taken where the "neutral" qualifier would then get added. In my game all objects with neutral qualifiers act as obstacles so what I'd like is to have something not be a barrier one minute and the be a barrier the next (using the same exact object).
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Sorry chief. no way of doing this. There should be though.
But what you want doing isn't too difficult to add in. For every collision with the qualifier add in "if X flag=off", and if you want to make the player pass through just switch the flag to on. That works well enough in my project.
i still cant get qualifiers to work the way i want them to. it always ends up with everything going all screwy. are they supposed to be a headache? id post more of my problem, but i already spent the time working around it so i guess there really aint a point?