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Del Duio

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5th March, 2009 at 16:41:56 -

I know I could find a weird workaround way of doing this, but for sake of ease is there any way you can add or remove an object's qualifier at runtime in MMF2?

What I'm trying to do is to have something be able to be passed through, until some specific action is taken where the "neutral" qualifier would then get added. In my game all objects with neutral qualifiers act as obstacles so what I'd like is to have something not be a barrier one minute and the be a barrier the next (using the same exact object).

 
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Dr. James MD

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5th March, 2009 at 16:45:32 -

Sorry chief. no way of doing this. There should be though.

But what you want doing isn't too difficult to add in. For every collision with the qualifier add in "if X flag=off", and if you want to make the player pass through just switch the flag to on. That works well enough in my project.

 
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Pixelthief

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5th March, 2009 at 16:46:37 -

Its been suggested to clickteam multiple times, and its quite possible we'll see this feature in the future. It is not possible right now

 
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Del Duio

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5th March, 2009 at 16:57:44 -

Damn you guys are on the ball, that was fast!

Thank you, I'll use a flag condition instead.

 
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Chloe Sagal

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5th March, 2009 at 17:01:21 -

i still cant get qualifiers to work the way i want them to. it always ends up with everything going all screwy. are they supposed to be a headache? id post more of my problem, but i already spent the time working around it so i guess there really aint a point?

 
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Dr. James MD

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5th March, 2009 at 18:04:51 -


Originally Posted by miss chloecakes
are they supposed to be a headache?


Yes.

 
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Pixelthief

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5th March, 2009 at 18:32:14 -

Qualifiers always seem to just not work properly, no matter how you are using them

 
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Silveraura

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5th March, 2009 at 20:30:10 -

Maybe I just don't use them to much of a degree then because I've only had a few accounts of qualifiers not working. They should defiantly be replaced with something better though.

 
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Del Duio

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6th March, 2009 at 00:26:41 -

I know I hope MMF3 can support different icons for them instead of having 99 trashbins or digits or whatever.

 
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"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

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Don Luciano

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9th March, 2009 at 13:06:40 -

Thats strange. I never had problems with qualifiers, and I almost always use them for something.
Actually im lying, i had problems before, but not anymore

Edited by Don Luciano

 
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