Posted By
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Message
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Fish20
Registered 03/12/2007
Points 263
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18th March, 2009 at 00:24:50 -
Help!!!!!
My game freezes randomly and I can't move the player and the enemies don't move either. Theres 53 objects on the frame all moving at once. What do I do!!!!???
Edited by Fish20
All your base are in another castle, take this.
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OMC What a goofball
Registered 21/05/2007
Points 3516
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18th March, 2009 at 00:33:44 -
This is likely a programming issue. We'll probably need the source to be able to help.
Try temporary deleting groups of code at a time to see if it still freezes to narrow it down to the problemary area.
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Fish20
Registered 03/12/2007
Points 263
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18th March, 2009 at 00:36:59 -
The weird thing is that all the coding on all frames are the same, but this is the only frame that freezes. Even the one with 84 objects doesn't freeze.
All your base are in another castle, take this.
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OMC What a goofball
Registered 21/05/2007
Points 3516
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18th March, 2009 at 01:35:47 -
Maybe it's a corrupted copy of the level? Also, are you using any fast loops?
Try keeping an eye on the debugger to see if you can catch any patterns. If it always crashes when a certain value is a certain number, for instance, you can check to see what changes that value and go through the section logically to try to find errors.
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Chloe Sagal under the influence of FUN
Registered 19/02/2009
Points 607
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18th March, 2009 at 01:47:39 -
youre confusing the lad!
stab it! stab it now!
lol, jk. try re-copying the frame, maybe thatll work. (but to be safe, keep a copy of the "problem" frame) if it doesnt, then follow what omc said and keep a careful eye on what is going on with everything, dont just jump in and go "crap happend". it took me a while to get over that.
Patreon: http://www.patreon.com/chloesagal
Twitter: https://twitter.com/ChloeSagal
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nim
Registered 17/05/2002
Points 7234
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18th March, 2009 at 09:49:42 -
Happens to me too sometimes. Have you tried restarting MMF?
//
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Fish20
Registered 03/12/2007
Points 263
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18th March, 2009 at 21:25:03 -
I found the problem The objects were global objects, but only in this frame they had an ink affect so it didn't count them as the same. It's ok now.
All your base are in another castle, take this.
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OMC What a goofball
Registered 21/05/2007
Points 3516
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18th March, 2009 at 21:32:45 -
Yay!
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