Poobical Has some jaffa cakes in his coat pocket 3
Registered 27/11/2008
Points 54
15th April, 2009 at 22:43:24 -
Yeah, the bullets in the second level have been changed to green now.
First boss took along time? Mmm, perhaps I could cut down the meter to 1000.
The boss life is there because I've got influenced by Gunstar Heroes. Thanks for ye comment.
Btw, Arnold's Adventure is really good. Really does seem totally retro! Defo a keeper on my laptop.
I agree completely. First boss was just tedious, and second one I couldn't see what was going on (at which point I got bored and stopped playing).
You should add a double-size option - that wouldn't be against the rules I don't think, seeing as it's not actually increasing the resolution as such.
Also, why don't you add normal shoot 'em up levels between the bosses? I can't help thinking it would be more fun. But then, personally I *hate* boss battles in any game.
Oh, and I nearly forgot - you need a visual cue to tell the player when the first boss is charging its lasers - I had music playing so I kept getting zapped without warning, until I realized there was a sound effect for it. The same may apply elsewhere, I'm not sure.
Thanks I kinda rushed Arnold's adventure so it's probably as buggy as hell. Then i threw in some of my own lame mods because i can't keep asking Davince to churn out a billion tunes for all sorts of stuff.
Could the counter could be moved up so it's out of the way? or is there a reason why it's a bit further down?
.
Poobical Has some jaffa cakes in his coat pocket 3
Registered 27/11/2008
Points 54
15th April, 2009 at 23:19:17 -
Cheers for the criticism, Sketchy. I've just put the first boss down to 1000 and allow more hits to damage the boss. I could easily put in a visual cue to the laser attack.
However adding in normal level would be difficult, due to the 32 object limit, however I could give it ago. Actually while writing that, I feel like it'll pad out the game more. Considering I've done seven bosses, I could just add in seven levels, and forget the 15 boss structure.
Thanks for the advice.
(The counters down there, just like Gunstar Heroes, although I could just move it up in the top right corner or something.)
(Done the edits to the bosses. Works alot better )
Poobical Has some jaffa cakes in his coat pocket 3
Registered 27/11/2008
Points 54
16th April, 2009 at 17:12:26 -
Yeah I know RedEchidna just with those type of stages there are more bad-guys and stuff on screen. (Bad Dudes + There bullets + Terrain) However I have made some flying levels, which add more depth to the game.
There isn't a deadline. There doesn't really need to be one at all really.
There's always a few people that spot competitions late and want to get involved but can't due to time constraints.
Just think of it as holding off on the launch dates until the launch lineup is ready.
I don't want to act as an organiser, it's just an idea I had and decided to share. So it's basically still open to suggestions for anything.
You know what? I'd rather start a new one if anything.
Instead of having competing formats to make games for it might be good to just have one format and the best game becomes the game that is bundled with it at launch.
You don't bundle the best game, you bundle a game which looks good, then you send the best game later.
At any rate, I think you should start with Gameboy 3-color monochrome.
Edited by Watermelon876
Awesomeness is Watermelon.
*/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
This is Koji. Copy and paste Koji to your sig so he can acheive world domination.