I'm making a game with a very large, scrolling playing field.
I would like it to run fullscreen (without the heading/menu), but without changing the screen resolution or stretching the display - I just want it to show more of the playing field if the user has a higher screen resolution.
I'm guessing it's going to involve using the "Window Control" extension, but I've tried a lot of different ways and I can't get it to work
Does anyone know the actual events I need?
No, that's not doing it (unless I'm misunderstanding something).
If I leave "Resize display to fill screen" unticked, it leaves the window the same size, and just puts a big border around it. If I tick it, everything gets stretched
Thanks for the suggestion though.
Nevermind - after plenty of trial and error, I've got it
+ Start of frame
-> WindowControl: Set width of Frame window to ScreenXSize("WindowControl"), adjust frame size = 0
-> WindowControl: Set height of Frame window to ScreenYSize("WindowControl"), adjust frame size = 0
-> WindowControl: Set window maximized
I had the "Maximized at bootup" box ticked before, which is why it didn't work.