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Sketchy

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6th April, 2009 at 14:21:10 -

I'm making a game with a very large, scrolling playing field.
I would like it to run fullscreen (without the heading/menu), but without changing the screen resolution or stretching the display - I just want it to show more of the playing field if the user has a higher screen resolution.

I'm guessing it's going to involve using the "Window Control" extension, but I've tried a lot of different ways and I can't get it to work
Does anyone know the actual events I need?

Any help much appreciated

(MMF2 btw)

 
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Mr G



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6th April, 2009 at 14:32:11 -

Ehmm, no need for extension I guess:

Image


I may have misunderstood your question also






Edited by Mr G

 
Image

http://create-games.com/project.asp?id=1549

Sketchy

Cornwall UK

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6th April, 2009 at 15:11:03 -

No, that's not doing it (unless I'm misunderstanding something).
If I leave "Resize display to fill screen" unticked, it leaves the window the same size, and just puts a big border around it. If I tick it, everything gets stretched
Thanks for the suggestion though.

 
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Sketchy

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6th April, 2009 at 15:32:33 -

Nevermind - after plenty of trial and error, I've got it

+ Start of frame
-> WindowControl: Set width of Frame window to ScreenXSize("WindowControl"), adjust frame size = 0
-> WindowControl: Set height of Frame window to ScreenYSize("WindowControl"), adjust frame size = 0
-> WindowControl: Set window maximized

I had the "Maximized at bootup" box ticked before, which is why it didn't work.

 
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UrbanMonk

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6th April, 2009 at 15:37:03 -

I asked this question a while back, thanks for the solution!

 
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