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Spitznagl

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7th April, 2009 at 06:50:13 -

I just started trying to use qualifiers today, and I already hit a wall. As it is, blocks are supposed to slide until they hit a backdrop or another block(Group.0). they correctly stop when they hit a backdrop, but with other blocks, they always get 1 pixel too far.

I've tried a bunch of things, and I found that the underlined condition is the problem for sure.

-1-
+ Horiz("Group.0") <> 0
= Xposition of Group.0 to (X Group.0 + Horiz("Group.0"))

-2-
+ Group.0 is overlapping a backdrop
or logical
+ Group.0 is overlapping Group.0

= Xposition of Group.0 to (X Group.0 - Horiz("Group.0"))
= Set Horiz("Group.0") to 0

Could somebody quickly explain what MMF2 is thinking.

 
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UrbanMonk

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7th April, 2009 at 06:55:42 -

you can try making the bit after the "or" a separate condition.

It may just be the fact that mmf is only applying the action to one active at a time, but i doubt it.

I'd really need to play around with your source to be sure.

 
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Spitznagl

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7th April, 2009 at 07:50:09 -

No, that's not it.

But if I replace that underlined condition with different events:

Cube1 overlapps Cube 2 > apply same actions to Cube1
Cube2 overlapps Cube 1 > apply same actions to Cube2
And so on for every cube combination, it works fine.

Group.0 overlapps backdrop work though
It's just the freakin Group.0 overlapps Group.0

 
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Klikmaster

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7th April, 2009 at 07:50:52 -

You can achieve pixel perfect movements using fastloops, have a look for some articles on the subject if you aren't sure.

 
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Spitznagl

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7th April, 2009 at 08:07:27 -

That's not it to.
I should have mentionned that my horiz value can be either 1 or -1, so they move at one pixel per frame and I don't need a fastloop. In the order the events are, positions are already final when the graphics are updated.

My problem really is caused because of that group overlapps group condition.

Edited by Spitznagl

 
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aphant



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7th April, 2009 at 09:00:58 -

I'm just guessing here:

The objects aren't checked for overlap until they actually overlap.

 

Sketchy

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7th April, 2009 at 12:09:06 -

-1-
+ Horiz("Group.0") <> 0
= Xposition of Group.0 to (X Group.0 + Horiz("Group.0"))

-2-
+ Group.0 is overlapping Group.0
= Xposition of Group.0 to (X Group.0 - (Horiz("Group.0") * 2))
= Set Horiz("Group.0") to 0

-3-
+ Group.0 is overlapping a backdrop
= Xposition of Group.0 to (X Group.0 - Horiz("Group.0"))
= Set Horiz("Group.0") to 0

 
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Spitznagl

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7th April, 2009 at 20:04:50 -

I just quickly put something up for anyone who'd like to check it.
Here: http://www.mediafire.com/?sharekey=6af2cfa8c3b8c970931c7453395df025e04e75f6e8ebb871

I also included a disabled working example, but it doesn't use qualifiers for that problematic condition. It really is basic stuff, but the damn qualifiers just messes everything up.

Sketchy: With your technique, blocks end up in the right place, but only after a second run of all the events. So you get to see the sliding block guetting knocked out of the other one.


 
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