| Posted By | Message | 
	
	
		|  MBK
 
   
 Registered
 07/06/2007
 Points
 1578
 
 
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  			20th April, 2009 at 05:02:03 - 
  		
			
		
  			
  		 http://www.flatredball.com/frb/forum/
 
 Lemme know if you have, then post here the free game creation and animation softwares that you have found too please.
 
 It looks like it might be good ... it's written in C# and uses XNA ... I believe you need to know some actual programming language to use it though, not really sure as I haven't tested it out yet.
 
 
 
  Click Me! http://www.create-games.com/project.asp?view=main&id=1444 
 http://www.mediafire.com/download.php?aoo1dnnlq5i
 
 Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?
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		|  Shawn_S
 
   
 Registered
 13/03/2009
 Points
 30
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  			27th April, 2009 at 14:39:19 -
  		
			
		
  			
  		 Haven't tried it out but I looked at the page.
 
 My main question about it, is I'm not sure exactly how much simpler this would make game programming using XNA than just coding it yourself. You still need to know C# and XNA is pretty much a game engine in and of itself. I've done the tutorials on Microsoft's website and really, XNA isn't that hard to use. I guess maybe the game engine comes with basic functions already built to cut coding time down, but I don't know.
 
 
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		|  OMC
 What a goofball
 
 Registered
 21/05/2007
 Points
 3519
 
 
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  			27th April, 2009 at 15:01:40 -
  		
			
		
  			
  		 I have searched and searched for years, Clickteam's software is the best non-code programming environment you can find, hands down. Trust me, I've looked for years. Coding environments, on the other hand... check out darkbasic and XNA.
  Or even just plain ol' Visual C#. 
 Animation software... Well pixel art, the winner is again Clickteam's stuff. Vector art would have to be flash, which isn't free I know, but free doesn't get you very far a lot of times.
   
 
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