The Daily Click ::. Forums ::. Klik Coding Help ::. Trying to figure out how to make something compatible with widescreen and regular monitors while in full screen
 

Post Reply  Post Oekaki 
 

Posted By Message

Chrisbo



Registered
  02/01/2002
Points
  794
3rd May, 2009 at 00:37:09 -

Hey all

Hopefully the title makes sense. Basically the story is, I have a couple projects in work. Previously, I had only used my desktop computer to develop, which used a 17" monitor running 1280*1024 resolution, ie not a widescreen monitor. I've since chucked the desktop and got a laptop, which is a widescreen. Both games I'm working on are 640*480, with full screen by default. Problem is, they look like crap in full screen on a widescreen monitor, it's all horizontally stretched. I'm wondering what methods there are to make this work and look nice on both. I just don't know how to do this. I'm imagining the widescren would have some bars on the left and right, like when watching a standard def show on an widecsreen HD TV.

Anybody have any ideas? I'm hoping it's just a code thing I can do, and not have to convert all the frames to a certain size and relocate stuff inside there...

 
hay

OMC

What a goofball

Registered
  21/05/2007
Points
  3309

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
3rd May, 2009 at 00:41:56 -

In the application properties in HWA MMF, there's an option to keep the screen ratio. I don't know if that's what you want, but it's worth a try.

 

  		
  		

~Matt Esch~

Stone Goose

Registered
  30/12/2006
Points
  870

VIP Member
3rd May, 2009 at 02:09:25 -

I heard something about keeping the aspect ratio on widescreen monitors. I did request this on the clickteam forums and it appears to have materialised somewhere in the latest beta of MMF. You can calculate the best fit for a monitor pretty easily, and you can change the frame size at runtime, I just couldn't get the monitor settings to do the calculations with.

 
http://create-games.com/project.asp?id=1875 Image


Chrisbo



Registered
  02/01/2002
Points
  794
9th May, 2009 at 05:04:28 -

So...kinda sounds like there's not really a clear cut answer? I'll see if I can mess around and figure it out.. I was just hoping there'd be something simple to do

Thansk guys!

 
hay

Assault Andy

Administrator
I make other people create vaporware

Registered
  29/07/2002
Points
  5686

Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
9th May, 2009 at 05:38:13 -

OldManClayton and ~Matt Esch~ both mentioned an answer. Use the "Keep aspect ratio" option on the latest beta of MMF2. It will display your game at the highest resolution without stretching it horizontally, exactly as you requested with "some bars on the left and right, like when watching a standard def show on an widecsreen HD TV. "

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

Silveraura

God's God

Registered
  08/08/2002
Points
  6747

Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
9th May, 2009 at 06:29:47 -

I have a widescreen based game, but when I use this option it still stretches the game on fullscreen monitors. Doesn't seem to work for me.

 
http://www.facebook.com/truediamondgame

Rob Rule

Rusten Crating

Registered
  22/12/2007
Points
  532
9th May, 2009 at 08:39:46 -

Weirdly, that's the same for me, Brandon. Have you tested it on a few monitors, or just your own?

 
It'll all blow over.

Liquixcat

Administrator
Lazy Coder

Registered
  08/12/2002
Points
  441234

VIP MemberLikes TDCKitty
10th May, 2009 at 09:42:02 -

The answer lays within the Window Control Object.

Since I only have a widescreen monitor I wouldn't be able to try and solve this problem.

 
thinking is like pong, it's easy, but you miss sometimes.

Bibin

At least 9001

Registered
  01/07/2005
Points
  308

Silver Cup WinnerGOTW Winner!Has Donated, Thank You!VIP Member
12th May, 2009 at 00:12:39 -

The new version of HatMan starts to run at 380x240, then depending on the aspect ratio it cuts it down to 320x240 (4:3), or leaves it at 380x240 (16:10). It's an option when the game first boots up as well as fullscreen and such. This eliminates the need for bars.

 
n/a
   

Post Reply



 



Advertisement

Worth A Click