Hopefully the title makes sense. Basically the story is, I have a couple projects in work. Previously, I had only used my desktop computer to develop, which used a 17" monitor running 1280*1024 resolution, ie not a widescreen monitor. I've since chucked the desktop and got a laptop, which is a widescreen. Both games I'm working on are 640*480, with full screen by default. Problem is, they look like crap in full screen on a widescreen monitor, it's all horizontally stretched. I'm wondering what methods there are to make this work and look nice on both. I just don't know how to do this. I'm imagining the widescren would have some bars on the left and right, like when watching a standard def show on an widecsreen HD TV.
Anybody have any ideas? I'm hoping it's just a code thing I can do, and not have to convert all the frames to a certain size and relocate stuff inside there...
I heard something about keeping the aspect ratio on widescreen monitors. I did request this on the clickteam forums and it appears to have materialised somewhere in the latest beta of MMF. You can calculate the best fit for a monitor pretty easily, and you can change the frame size at runtime, I just couldn't get the monitor settings to do the calculations with.
So...kinda sounds like there's not really a clear cut answer? I'll see if I can mess around and figure it out.. I was just hoping there'd be something simple to do
Thansk guys!
hay
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
9th May, 2009 at 05:38:13 -
OldManClayton and ~Matt Esch~ both mentioned an answer. Use the "Keep aspect ratio" option on the latest beta of MMF2. It will display your game at the highest resolution without stretching it horizontally, exactly as you requested with "some bars on the left and right, like when watching a standard def show on an widecsreen HD TV. "
The new version of HatMan starts to run at 380x240, then depending on the aspect ratio it cuts it down to 320x240 (4:3), or leaves it at 380x240 (16:10). It's an option when the game first boots up as well as fullscreen and such. This eliminates the need for bars.