What im trying to do is have the app width and height quite small. and then when the app opens it doubles in size and resizes to fit window size.
if that makes sence... It gives it a good effect (i think)
games that do it that i know are the underside, and that santa 2 game thats just come out.
BUT, it seems you need to use the right sizes.. because when it goes to the double size sometimes stuff squishes a little bit in places and just doesnt look right...
SO what should the X and Y size be that i start with? like 220x180 or somthin? need answers, but maybe im just doing it wrong.. :s
Well are you using the window control object? I believe that counts the header. Try just setting the application window size in the settings. You've got to divide by 1 and one third, (1.3 repeating) so you can get numbers that don't have decimals. If you use a calculator, just put a ton of 3's. (For instance, 640 / 1.3333333333) and it will approximate the value you need. If the decimals are closer to 0 or 9 than 3 or 6, you're good. n_n
Poobical Has some jaffa cakes in his coat pocket 3
7th May, 2009 at 00:11:46 -
What I usually do is look at 320 x 200 idea which when full screened and stretched looks proportional. Then say if I want a bigger screen I'll make sure that the height is always 120 less then the width. So like 450 x 330. It usually works for me.
Basicaly i was just being a dumbass because i didnt realise that the window object was including the header.
But ive learnt somthin anyway coz i didnt realise that the proportion was ment to be 4:3
So flippin happy days i say.