Anyone know a good way to do this? I just want it so the players animation will slow down when you attack an enemy otherwise it doesn't feel like hitting a solid object. I need it to slow down and then go back to the same speed. If you have ever played Megaman X4 they use this technique to great effect.
You could try making two animations. One animation for swinging wildly at the air and one animation for when you are within striking distance, so it gives the illusion that the object you are hitting slows down the weapons follow through.
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The easiest way is to make all frames of an animation customized
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Muz what do you mean by customized? How can I go about this?
Also the only way I could do this would be by making each individual frame slow down speed on a certain frame and then speeding it up after a certain frame, however this is something I don't want to do because it would take many lines of code depending on how many attacks I have.