The Daily Click ::. Forums ::. Team Projects ::. Recruiting for Smirnoff Productions' first game BLAZE! in "BYE, BYE, EARTH"
 

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Smirnoff



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26th May, 2009 at 05:03:18 -

I may be asking prematurely here, but perhaps it's better that way. While it's not quite a neccessity to have a full team, it would help greatly.

The following positions are available:

Programming, Custom platform engine/PMO engine experience
I am looking for someone to fill in the gaps of my own work with the engine to allow for smoother testing and so I could put more focus on level design. Either a new custom engine would be put into place or the PMO would be used with expanded features such as ledge grabbing, moving platforms, enemy AI, etc.

Pixel Artist, Character art, sprites, animation, background design
While I am satisfied with the current look of the game, the graphics could be tightened up and the animations improved. Looking for someone capable of simple, yet stylish graphics. No need for fancy shading, just something nice. Take a look at the project page for the look of the game.

The project page is located here: http://create-games.com/project.asp?view=main&id=1567

Email me at diexero@gmail.com if you are interested or message me here

Thank you.

I forgot to mention, the current build of the game can be made available for those who are interested in taking a look before committing to the project.




Edited by Smirnoff

 
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Cecilectomy

noPE

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26th May, 2009 at 05:33:26 -

really? smirnoff productions? i realize its probably part of your name but, whats wrong with diexero? that sounds awesome.

i dunno i just have a thing with developer/production names. good luck.

 
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Smirnoff



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26th May, 2009 at 05:54:31 -

Yes, it is my last name.

 
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Muz



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26th May, 2009 at 11:03:58 -

It's not really a good time to recruit. I don't know why, I think people are tired from compos or RL, or are focusing intently on their own projects. Don't take it personally if nobody replies. But it's usually good to leave something like this. I find that most of the people who help me with my games are lurkers.

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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Smirnoff



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26th May, 2009 at 17:37:08 -

I figured as much. Haven't seen much activity in these kind of threads. Still, I thought I'd put it out there.

 
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UF Comtec



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27th May, 2009 at 09:43:50 -

kewl i like hehe from keerps and?

 
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Smirnoff



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27th May, 2009 at 17:34:10 -


Originally Posted by UF Comtec
kewl i like hehe from keerps and?



I don't follow.

 
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Johnny Look

One Happy Dude

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27th May, 2009 at 20:24:03 -

roflchops

 
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Smirnoff



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28th May, 2009 at 02:38:06 -


Originally Posted by Johnny Look
roflchops



What?

 
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Smirnoff



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31st May, 2009 at 02:14:03 -

Here is the concept demo to entice any potential team members.

http://DIExero.googlepages.com/BLAZEconcept.exe




Edited by Smirnoff

 
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Bo Fu



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31st May, 2009 at 23:49:00 -

Neat - not many games actually inspired by Commander Keen on here. If I weren't working on my own game already, I'd be very interested in helping.

I had a working ledge grabbing system. It wasn't that pretty codewise, though.

Edited by Bo Fu

 
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Matthew Wiese

The Fencer

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3rd June, 2009 at 02:16:41 -

I have made a very good friend with PMO, he's quite a nice lad. I could help you with your PMO relationship problems.

 
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