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Assault Andy

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I make other people create vaporware

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Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
6th June, 2009 at 06:59:17 -

Hey everyone,

I'm thinking about writing a few articles on various topics, mainly just on some things I have found useful in MMF2. And perhaps some features/extensions/methods of programming that are probably being overlooked.

I was wondering if there are any particular topics that anyone would like me to cover? I'd be happy to consider writing about anything click-related.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

[EclektiK]

Possibly Insane

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VIP MemberWii Owner360 OwnerBatman!ComputerThe Outlaw
6th June, 2009 at 09:18:19 -

I have a request!

How to make a custom "Score Board" with seperate list objects that can also show the players' Kills and Deaths...

And also have the possibility to rank players in a customizable order (Most kills, most points, most deaths)

I'm looking for a score board like this for my eSHooter Engine. I haven't started much on it though...

edit: no need to use list object.

Edited by [EclektiK]

 
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Assault Andy

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I make other people create vaporware

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6th June, 2009 at 11:53:35 -

Hey [EclektiK],

I thought that your problem was rather specific so I just made you an example instead:
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=147251

You are able to rank the scores by kills/deaths in ascending or descending order. I hope that it helps.

Maybe I should write an article on writing effective and efficient online multiplayer games.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
6th June, 2009 at 15:26:33 -

How about some overlay examples? You can never get enough of those.

 

  		
  		

Hayo

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6th June, 2009 at 15:32:49 -

What the current archive of articles still lacks is a good piece on how to make a realistic race car movement, dunno if that's your thing but it would be awesome.

 
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Muz



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6th June, 2009 at 16:17:27 -

I was thinking of writing some articles after my finals are over. After doing the Lua thing. Suppose I should borrow this topic

I'm thinking about writing a continually updated article about basic klik stuff that newbies tend to miss, like timers. Not sure what else, though, lol. Maybe encouraging them to make a flowchart

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
6th June, 2009 at 16:31:57 -

Flowcharts are nasty. Just not my thing, makes me want to through something out the window.

 

  		
  		

W3R3W00F

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VIP MemberCardboard BoxThe Cake is a Lie
6th June, 2009 at 16:33:20 -

Yay, I like articles! I'm not quite sure what kind of articles I'm looking for, but I'd say an OINC article or two would do me good.

 
An old and washed up once-kid

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6th June, 2009 at 21:32:19 -

I would have to second the racecar movement thing.

 
Your just jealous that you're not as awesome as me.
(And my megaman avatar )

Assault Andy

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I make other people create vaporware

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Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
7th June, 2009 at 00:18:37 -

Hayo - I would write an article about a realistic car engine, however the way I would do it at the moment is to use the beta version of Box 2D. This isn't publicly available so I'll hold off that article until everyone is able to download it. I have made realistic car engines with Chipmunk Phizix, but at high speeds the extension doesn't handle collisions very well (hence box2d is much better). A racing car example comes with Chipmunk Phizix if you are still interested in using that extension.

OldMan - All I see on clickteam boards are overlay examples! It's best use is probably for destructible terrains. Andos' example demonstrates this very very well:
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=145828&page=1

W3R3W00F - I was planning on writing some articles about OINC/making efficient online games. So I might do one of those.

Any more suggestions? Be as specific or as difficult you want!

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

[EclektiK]

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VIP MemberWii Owner360 OwnerBatman!ComputerThe Outlaw
7th June, 2009 at 01:38:08 -


Originally Posted by Assault Andy
Hey [EclektiK],

I thought that your problem was rather specific so I just made you an example instead:
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=147251

You are able to rank the scores by kills/deaths in ascending or descending order. I hope that it helps.

Maybe I should write an article on writing effective and efficient online multiplayer games.



Thanks A LOT! That's exactly what I needed!

 
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[DELETED]

Likes to put dots on paper

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MushroomVIP MemberARGH Sign
11th June, 2009 at 13:59:59 -

I think we need a really informative and comprehensive article about running klik games .. I get too often confused about the options available for the application and when people mention things about frame rates affecting games. Like the application properties that are given like machine independant speed and what exactly those options do and how they will affect your game/application. And sound and graphics options. And what you can do to ensure your game runs well on most computers.

Sure, there's bits and pieces scattered over the site about it .. but it'd be nice if someone could just 'bring it all home' and wrap it up for everyone in a nutshell optimising game options and properties. Especially with frame rates and running speeds.

 
n/a

nim



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13th June, 2009 at 15:55:41 -

Andy, I'd love to read a reflective article on the development of Faerie Solitaire. You might also find it quite interesting to write, while it's on a wave of success after just being released. I find these articles fascinating especially when the developer talks about decisions that were withdrawn or re-thought. Sort of like a Director's Commentary. Retro Remakes has a Portmortem forum where developers can reflect on released (or not) games, what went right/wrong and what they learned from making it. I don't like to use the word "Postmortem" because doesn't that imply that the game died (i.e. was a faliure)? Anyway, a couple I've found quite interesting, off the top of my head:

The Making of Guxt
http://www.tscreative.net/tigs/Guxt-afterword-e.html

Bonesaw: Postmortem
http://play-make.com/?p=40


Edit: Just a couple of ideas, if you need any in particular:

Mention whether Faerie Solitaire was intended to be a commercial product from the start, or if you guys realised that it was turning out to be professional-quality and made the decision mid-way through development.

Talk about what it was like working in a team; project management, that sort of thing. Was one member a project manager?

Edited by nim

 
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[DELETED]

Likes to put dots on paper

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MushroomVIP MemberARGH Sign
13th June, 2009 at 16:05:12 -

Excellent idea nim, I would love to read something like that as well.

And yes, postmortem is a little morbid and really does imply that the game failed..

 
n/a

nim



Registered
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13th June, 2009 at 16:18:39 -

Your idea is also a good one. I'd like to read about optimisation. If not Assault Andy, then I think Dr. James knows a fair bit about graphical optimisation and someone like Pixelthief could tell us a lot about code optimisation. Optimisation is a silly word and I'm sick of typing it already. Good luck to whoever writes that article.

 
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