Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
6th June, 2009 at 06:59:17 -
Hey everyone,
I'm thinking about writing a few articles on various topics, mainly just on some things I have found useful in MMF2. And perhaps some features/extensions/methods of programming that are probably being overlooked.
I was wondering if there are any particular topics that anyone would like me to cover? I'd be happy to consider writing about anything click-related.
What the current archive of articles still lacks is a good piece on how to make a realistic race car movement, dunno if that's your thing but it would be awesome.
I was thinking of writing some articles after my finals are over. After doing the Lua thing. Suppose I should borrow this topic
I'm thinking about writing a continually updated article about basic klik stuff that newbies tend to miss, like timers. Not sure what else, though, lol. Maybe encouraging them to make a flowchart
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
I would have to second the racecar movement thing.
Your just jealous that you're not as awesome as me.
(And my megaman avatar )
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
7th June, 2009 at 00:18:37 -
Hayo - I would write an article about a realistic car engine, however the way I would do it at the moment is to use the beta version of Box 2D. This isn't publicly available so I'll hold off that article until everyone is able to download it. I have made realistic car engines with Chipmunk Phizix, but at high speeds the extension doesn't handle collisions very well (hence box2d is much better). A racing car example comes with Chipmunk Phizix if you are still interested in using that extension.
I think we need a really informative and comprehensive article about running klik games .. I get too often confused about the options available for the application and when people mention things about frame rates affecting games. Like the application properties that are given like machine independant speed and what exactly those options do and how they will affect your game/application. And sound and graphics options. And what you can do to ensure your game runs well on most computers.
Sure, there's bits and pieces scattered over the site about it .. but it'd be nice if someone could just 'bring it all home' and wrap it up for everyone in a nutshell optimising game options and properties. Especially with frame rates and running speeds.
Andy, I'd love to read a reflective article on the development of Faerie Solitaire. You might also find it quite interesting to write, while it's on a wave of success after just being released. I find these articles fascinating especially when the developer talks about decisions that were withdrawn or re-thought. Sort of like a Director's Commentary. Retro Remakes has a Portmortem forum where developers can reflect on released (or not) games, what went right/wrong and what they learned from making it. I don't like to use the word "Postmortem" because doesn't that imply that the game died (i.e. was a faliure)? Anyway, a couple I've found quite interesting, off the top of my head:
Edit: Just a couple of ideas, if you need any in particular:
Mention whether Faerie Solitaire was intended to be a commercial product from the start, or if you guys realised that it was turning out to be professional-quality and made the decision mid-way through development.
Talk about what it was like working in a team; project management, that sort of thing. Was one member a project manager?
Your idea is also a good one. I'd like to read about optimisation. If not Assault Andy, then I think Dr. James knows a fair bit about graphical optimisation and someone like Pixelthief could tell us a lot about code optimisation. Optimisation is a silly word and I'm sick of typing it already. Good luck to whoever writes that article.