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Koth



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6th June, 2009 at 09:52:02 -

hi I wonder what kind of extensions should I use to develope an f-zero racing game

(I mean f-zero 1 for old SNES)

there are any tutorials or engines should I look at?

many thanks


Edited by Koth

 
-K

Assault Andy

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6th June, 2009 at 11:58:58 -

If you are trying to recreate the game's engine you should use the Mode7 extension. This will give your game the exact same look and feel of F-Zero. The Mode-7 extension comes with examples that should help you to understand how to make a racing game.

Here is some more information:
http://en.wikipedia.org/wiki/Mode_7

Note that the article mentions its use in F-Zero.

 
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Koth



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6th June, 2009 at 13:58:09 -

oh, thats right it's awesome

did anybody already tried to make a klik-fzero already?

 
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Jon C-B

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6th June, 2009 at 14:14:14 -

No but Snerlin made a racing game in Mode7. http://www.create-games.com/download.asp?id=5530

 
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Hayo

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6th June, 2009 at 14:29:35 -

I started an F-zero like game yesterday, the hardest part is the racing movement.

 
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Koth



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7th June, 2009 at 14:57:18 -

awesome hayo, post updates as you go

 
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Hayo

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7th June, 2009 at 15:24:48 -

Will do. I switched from mode7 to openGL now and am aiming to give it a 1995/1996 ish look. Meaning low-poly models and no texture filters and pixel-art textures and HUD. Just because I got really tired of drawing the vehicles from 8 sides.

 
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AndyUK

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7th June, 2009 at 17:43:46 -

I tried to make a mode 7 racer once but plotting 2d sprites on the 3d field just didn't work. But I did find a really good example with resizing objects too. I guess it's for MMF2 only.

 
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Hayo

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8th June, 2009 at 15:58:33 -

Sprites in the mode7 ex object seems kind of shaky, but there are ways to work around that. I am not going to use that object for my current project though, there are better ways now.

 
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AndyUK

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8th June, 2009 at 18:19:44 -

Well, sprites are much faster than Voxel height maps. But then again for a racing game there is no reason why you can't just have a flat field and nothing more.

 
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Smirnoff



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8th June, 2009 at 21:58:37 -


Originally Posted by Hayo
Sprites in the mode7 ex object seems kind of shaky, but there are ways to work around that. I am not going to use that object for my current project though, there are better ways now.



Better ways, you say?

 
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Rob Rule

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8th June, 2009 at 22:39:17 -

I found my favourite use of the Mode 7 object was as a rear-view mirror on a 2d topdown racer's HUD; the topdown camera only showed the front view of the car (aided with some fancy viewport rotation camera work) so you'd have to use the rear mirror display to spot incoming rival drivers.

Edit: The mirror/mode 7 ex object being so small made the display look solid, too.

Edited by Rob Rule

 
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