The Daily Click ::. Forums ::. General Chat ::. Zone Runner 3 - Opinions!
 

Post Reply  Post Oekaki 
 

Posted By Message

The Chris Street

Administrator
Unspeakably Lazy Admin

Registered
  14/05/2002
Points
  48488

Game of the Week WinnerClickzine StaffAcoders MemberKlikCast StarVIP MemberPicture Me This Round 35 Winner!Second GOTW AwardYou've Been Circy'd!Picture Me This Round 38 Winner!GOTM December Third Place!!
I am an April FoolKliktober Special Award Tag
6th June, 2009 at 22:05:35 -



A trailer for my upcoming game Zone Runner 3. Please could you give me your opinions on the background activity? That would be greatly appreciated



Edited by an Administrator

 
n/a

Pixelthief

Dedicated klik scientist

Registered
  02/01/2002
Points
  3419

Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
6th June, 2009 at 22:33:24 -

Make the backgrounds on scrolling levels parallax! For a second it looked like the stage was moving left/right and the player was standing still :X

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

--Tom--



Registered
  06/07/2006
Points
  155
7th June, 2009 at 00:05:01 -

Honestly I find the background very annoying. In a game of such precise control as Zone Runner, the last thing you need is death by visual distraction.

Always thought the Zone Runners were the best games by you, so I'm very much looking forward to this.

 
n/a

The Chris Street

Administrator
Unspeakably Lazy Admin

Registered
  14/05/2002
Points
  48488

Game of the Week WinnerClickzine StaffAcoders MemberKlikCast StarVIP MemberPicture Me This Round 35 Winner!Second GOTW AwardYou've Been Circy'd!Picture Me This Round 38 Winner!GOTM December Third Place!!
I am an April FoolKliktober Special Award Tag
7th June, 2009 at 12:02:11 -

Hmm, thats a good point I guess. I'll look into the idea of toggling the animated backdrops on and off in the menu, how does that sound?

 
n/a

--Tom--



Registered
  06/07/2006
Points
  155
7th June, 2009 at 12:35:34 -

Sounds great, can't go wrong with a toggle option. Also I think you should include an option for the traditional pattern backgrounds like the previous two. How is the difficulty measuring up to the other games? Will there be an easy/hard mode?

 
n/a

Dr. James MD

Addict

Registered
  08/12/2003
Points
  11941

First GOTW AwardSecond GOTW AwardThird GOTW AwardPicture Me This -Round 26- Winner!
7th June, 2009 at 12:55:44 -

If I'm being honest I'm much more looking forward to MSD2, and I know it's only a teaser but what is that showing that the older Zone Runners didn't do?
So I say bring us MSD2. On a silver platter.

 
Image
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

Assault Andy

Administrator
I make other people create vaporware

Registered
  29/07/2002
Points
  5686

Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
7th June, 2009 at 13:14:00 -

The game looks awesome but I completely agree with Tom. The backgrounds would make the game very difficult to play to the point of extreme frustration. Other than that, I'm looking forward to this!

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

markno2



Registered
  06/06/2006
Points
  865

Game of the Week WinnerVIP MemberPicture Me This Round 30 Winner!Weekly Picture Me This Round 39 Winner!Kliktober Special Award Tag
7th June, 2009 at 15:53:38 -

Me too. And MSD2, hopefully.

 
Discarded pizza boxes are an indispensable source of cheese.

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
7th June, 2009 at 17:03:24 -

I don't see anything new here. Are you going to add some new game play mechanics?

 
.

The Chris Street

Administrator
Unspeakably Lazy Admin

Registered
  14/05/2002
Points
  48488

Game of the Week WinnerClickzine StaffAcoders MemberKlikCast StarVIP MemberPicture Me This Round 35 Winner!Second GOTW AwardYou've Been Circy'd!Picture Me This Round 38 Winner!GOTM December Third Place!!
I am an April FoolKliktober Special Award Tag
7th June, 2009 at 17:31:07 -

1. I've decided to get rid of the animated backgrounds altogether in order to keep with the simplistic style.

2. I guess the new things are merely cosmetic - a new engine, some parallaxing. The player can now duck, which allows me to make some more interesting challenges of dexterity. But the basic gameplay is the same - collect all the coins to progress. If I add too much it will change the gameplay dramatically and I don't want that.

3. Some levels will be timed.

4. Others will have special events.

5. The final level of each zone will be a survial onslaught challenge. Since the Zone Runner cannot kill anyone, he will instead have a set time to survive, and the level will fill up with obstacles and enemies. These will be moreorless the "boss" stages.

6. You will still be able to unlock things.

7. I'm also looking into the idea of a unlocked Time Attack Mode - which will ensure that all levels have a countdown, which starts from, say 500. When you finish the level, whatever time is left is added to your score. In Time Attack Mode you will NOT be able to save your progress, but either when you lose all your lives or you beat the game in this mode, your score will be uploaded to the Acoders website.

8. I've also spent a lot of time on MSD2 today

Edited by an Administrator

 
n/a

Rikus

Administrator
Crazy for News

Registered
  02/12/2001
Points
  980502
7th June, 2009 at 17:31:57 -

I loved the trailer actually! Backgrounds seem to be fine, nice upbeat graphics, oh and the music had me dancin in my chair

Oh and I fixed the youtube tag there for ya chris

Edited by an Administrator

 
Be sure to follow us on the twitters for the latest and greatest: @dailyclick

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
7th June, 2009 at 17:45:59 -


Originally Posted by Chris Street
1. I've decided to get rid of the animated backgrounds altogether in order to keep with the simplistic style.

2. I guess the new things are merely cosmetic - a new engine, some parallaxing. The player can now duck, which allows me to make some more interesting challenges of dexterity. But the basic gameplay is the same - collect all the coins to progress. If I add too much it will change the gameplay dramatically and I don't want that.

3. Some levels will be timed.

4. Others will have special events.

5. The final level of each zone will be a survial onslaught challenge. Since the Zone Runner cannot kill anyone, he will instead have a set time to survive, and the level will fill up with obstacles and enemies. These will be moreorless the "boss" stages.

6. You will still be able to unlock things.

7. I'm also looking into the idea of a unlocked Time Attack Mode - which will ensure that all levels have a countdown, which starts from, say 500. When you finish the level, whatever time is left is added to your score. In Time Attack Mode you will NOT be able to save your progress, but either when you lose all your lives or you beat the game in this mode, your score will be uploaded to the Acoders website.

8. I've also spent a lot of time on MSD2 today



Sounds fine to me. Even something as simple as a crouch move can add a lot if you get creative with the level design.

 
.

--Tom--



Registered
  06/07/2006
Points
  155
7th June, 2009 at 18:49:56 -

Okay, good call on dropping the animated backgrounds. And don't be afraid to add more and more to the engine, a few more solid moves = more potential for interesting challenges/level design. I don't think you can ever run the risk of over complicating a standard platform game anyway.

 
n/a

Introversity

Denture Disciple

Registered
  07/01/2007
Points
  42

Hero of TimeHas Donated, Thank You!
8th June, 2009 at 05:15:01 -

Not sure why you should be able to see the coins from the previous level, if you've collected them all.

The background is a bit distracting, maybe make it more faded out, or add an option for how faded it is?

 
Loves cute animals.

UrbanMonk

BRING BACK MITCH

Registered
  07/07/2008
Points
  49667

Has Donated, Thank You!Little Pirate!ARGH SignKliktober Special Award TagPicture Me This Round 33 Winner!The Outlaw!VIP MemberHasslevania 2!I am an April FoolKitty
Picture Me This Round 32 Winner!Picture Me This Round 42 Winner!Picture Me This Round 44 Winner!Picture Me This Round 53 Winner!
8th June, 2009 at 05:34:25 -

if the background was more faded out it would be less distracting.
Looks fun.

 
n/a
   

Post Reply



 



Advertisement

Worth A Click