I wanted to hijack Andy's post, but that wouldn't be nice. Anyway, I've got like a month or two free and I wanna do some stuff. So, here's a listing, you guys tell me if you want to see anything else, or in more detail:
Heh, not all of it is articles.
- Article on intermediate klik stuff, like timers, flags, things that cause bugs.
- Article on making formulas in klik + math stuff like sine, cosine, exp, log, arithmetic. For RPGs, moving things around with just formulas, and people who want to understand math written in simple terms.
- A proper, very quick and efficient Lua-MMF2 tutorial.
- Stuff with killer robots.. probably giving a nice elevation, directional damage engine (i.e. top down, shooting down from buildings, taking damage to the left of the char means taking damage to the left arm, etc). Probably won't release all the code, but you guys can get some nice techniques from it.
- Sekrit project.. probably writing a networking tutorial mixed with Lua
I only have 4 weeks. Doing only one per week. Choose, or recommend something
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Originally Posted by TOPH3R I still think we need a nice 360 degree race car movement.
One that can help people understand how to make them, not just copy and paste the code.
Yup, I'd agree with that. One with strong collisions.
Originally Posted by TOPH3R I still think we need a nice 360 degree race car movement.
One that can help people understand how to make them, not just copy and paste the code.
Yup, I'd agree with that. One with strong collisions.
Agreed, a car movement that can calculate all its damages and movement nicely. That would be helpful and a lot of fun.
I think Tigerworks made a really good 360 degree race car movement, with skidding and all
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
I still have it. Hmm.. maybe I should have a go at making one. Heh, so..
Week 1: Car movement
Week 2: ..with improved collision detection
Week 3: Math & formulas article
Heh, that math article should be first, as the other two stuff relies on some maths, but seeing how klikers only read things when they really have to, I think it's going to be more useful to have it later.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
I've given up on the car-collision thing for three reasons:
1. Most of the effort would be in commenting how things are done. Tigerworks did it so much better than I'd care to, and even that was hard to understand when I first picked it up.
2. My game no longer uses directional collision detection, so it's no longer something "along the way"
3. Most of all, an excellent 360 degree car movement is already built into Construct and calculating collisions from it is quite simple
Already finished the draft of the math article. Just lazy to add examples and upload illustrations.
Also, since some people were complaining about all the cool games being unoriginal, I wrote a nice little article on game design.. but I'm trying to find a way to word it carefully so that it doesn't start a flame war
Andd.. I wasted the rest of the week experimenting with killer robots and text-to-speech stuff. I suppose I'll toss you guys an article on Monday, and the other on Tuesday. Hopefully a fun demo by 16 July
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.