How about an article on how to do slopes in 2.5d in the following styles?
1.) with and without the use of alpha channels
2.) with and without the use of extensions
3.) with and without the use of heavy math
NOTE: the use of .gam TGF1 file is preferred but not required
That's what I'm stuck on right now.
Other Ideas:
An article or source on how to make a nice Super Mario Kart style game.
Article on a specific custom styling of graphic design.
Something about games using the mousewheel. (Perhaps as steering within a good 360 degree car movement)
Math articles are always good.
I'd really like to know more about text-to-speech and how to make it work for use to read aloud stuff on internet sites (but it should also sound good and sound human)
Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?
I think I remember a few years back there being a Mario style 3D-esque example with mode7 extension in TGF.
Out of curiosity, how would a mouse wheel be effective in a car game as steering if it's on the vertical plane, not horizontal? It could be good for changing gears though.
I believe Muz plans to write some math articles.
I think text-to-speech would require a lot of work with string parsing and an absolute buttload of sound files Not sure how MMF would work with another application like an internet browser.
In any case, it'd be nice to see more really useful detailed articles that comprehensively cover subjects.
Lol, nobody reads comprehensive articles. I always try to 'dumb down' them as much as possible.. the more detail you put, the harder it is to understand. That's part of the reason the best technical books and journals seem pretty dry. And I noticed from the comments on some of my more technical articles that only a few really read them
2.5D is really tough because of TGF's limitations. I don't see it being done that well in MMF as it is, and it's tough to understand even with examples. Me and Peblo tried to do one a few years back and it didn't turn out so well
TTS can be done well enough without sound files, but using a ton of heavy duty signal processing. Sound files are a cheap but labor-intensive alternative to it; like using active objects for collision detection. Sounding human? Well, there are books written about that.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
28th June, 2009 at 12:07:20 -
Lots of people, myself included, read comprehensive articles - as long as they are well written.
By comprehensive, I did not mean hard to read with lots of technical large obscure words, I just meant articles which cover subjects to a greater extent so people can understand better how things work. Yeah, it's cool to get a quick fix for your problem but it's cooler to understand what you are doing so you can use it in the future and tweak it and possibly apply it to other things.
Yeah, I meant that as you put more detail in it, the words usually become more obscure
Anyway, I like this thread. Other people should put in their suggestions too.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Human-sounding TTS? People who do that are probably busy with their jobs at software companies. You can use the TTS extension in MMF2 to get the standard Microsoft solution, but doing anything different would be a ton of work well beyond the scope of most TDC users' knowledge.
Well, believe it or not, I'm one of those guys busy making human-sounding TTS at university. There's some fairly cool stuff, but there's like easily thousands of pages on even very basic things like turning text to speech or vice versa, and it assumes that you're used to signal processing, information theory, and well, a whole bunch of statistics and linguistic knowledge.
But let's put it this way: The best in the world are the guys who are working on it with Microsoft labs. So, by using the TTS extension, you already get what's the best. Vista has much superior TTS and STT than XP, though. I'll probably try and make an extension that lets you utilize different voices or emotions, but can't promise I'll do that any time soon, especially if Microft beats me to emotions in synthetic speech, lol.
And um, the main reason people don't use the mousewheel for games is because it's hard to control anything, and you lose control of the right mouse button. It's probably only used for very light things like zooming in, switching modes on a gun, or maybe switching weapons and gears, but not worth writing an article about.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.