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30th June, 2009 at 10:18:19 -

i havent seen anything recently on qualifiers. i know there were issues with global qualifiers. with them being able to be used and show up in global events, but dont work.

my qualm comes from not being able to even use them in behaviors? whats the deal? objects other than the object the behavior is for dont show up unless you import them. but what about qualifiers? they dont show up nor can they be imported. im finding too many stupid limitations in mmf2 lately. sure i could just put the code in a group in the main events but then i cant make a widget to use in later projects.

 
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Ricky

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30th June, 2009 at 10:41:26 -

the behavior/global event limitation is the reason all my projects use level editors. And the fact that they all use level editors is one of the reason i haven't finished any of them .

 
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30th June, 2009 at 12:36:42 -

well the qualifiers is for my my ai controllers in zombie atacolypse. ive made code for the main player that i want to be applied to enemies. its easier to work with multiple instances and multiple different actives that use the same engine when youre using qualifiers.

 
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