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  			  Scott S Heavy Metal
  Registered   21/03/2008
 Points   51
 
  
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  			5th July, 2009 at 18:58:19 - 
  		
			
		
  			
  		 
  			
			
			
			 
			So I'm using the PMO for a game I'm making. You all know how it uses backdrops for collisions, right? Well I was wondering if I could also use actives for obstacles. 
 
 
The character and bounding box both have a bouncing ball movement set to 0 speed, randomization, etc. So I set >Bounding box overlaps active
 
                              + Bounding box stop
 
                              + Selected object overlaps object (PMO)
 
 
And for some reason its not working. Personally I'm pretty stumped here.  Any help is greatly appreciated. 
			
  	    
 
   
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  			  MrPineapple the fruitiest word i know
  Registered   14/10/2008
 Points   1450
 
  
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  			5th July, 2009 at 19:42:23 -
  		
			
		
  			
  		  
  			
				to my knowledge you need to put your collision actives in a group and have the PMO's object collide with the group... i really had trouble with this too to be honest. in fact i havnt actually totally sorted it yet!
			
  	    
 
   
  			i am STILL a talking pineapple!
  		
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  			  Scott S Heavy Metal
  Registered   21/03/2008
 Points   51
 
  
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  			5th July, 2009 at 19:48:14 -
  		
			
		
  			
  		  
  			
				Hmmm tried that. Does it have to be a specific group or can it be one of the extra ones that look like trash cans?
			
  	    
 
   
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  			  mojofltr
  
  Registered   12/01/2005
 Points   133
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  			5th July, 2009 at 19:57:25 -
  		
			
		
  			
  		  
  			
				Try something like this (where "active" is your character and "active 2" is the active object that you want to treat as an obstacle).
 
 
 
1) Start of Frame
 
...(Platform Movement object) : Set object to (active)
 
 
2) (Platform Movement object) : Test for obstacle overlap
 
   (Active) is overlapping (Active 2)
 
...(Platform Movement object) : Selected object overlaps an obstacle
 
 
			
  	    
 
   
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  			  Jon Lambert Administrator 
Vaporware Master
  Registered   19/12/2004
 Points   8235
 
        
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  			5th July, 2009 at 21:17:13 -
  		
			
		
  			
  		  
  			
				What fojomrtl said is exactly what I'm doing for my Tops the Pig 2 remake, and it works fine.  
			
  	    
 
   
  			Sandwich Time!Whoo!
 
 
JoyCheck & KeyCheck Widgets
 
For easy implementation of customizable joystick and keyboard controls.
 
http://www.create-games.com/download.asp?id=8364 
  		
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  			  Scott S Heavy Metal
  Registered   21/03/2008
 Points   51
 
  
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  			5th July, 2009 at 21:39:26 -
  		
			
		
  			
  		  
  			
				Thanks dude. Now let me go try it out!  
 
 
Edit: YES! It works quite nicely, thanks a lot. 
 
   Edited by Scott S
			
  	    
 
   
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