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-Dark Martin-

The dark is most certainly not your friend

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  05/06/2008
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13th August, 2009 at 13:32:14 -

Okay just trying to figure out the best way to explain my problem...

Right, all frames that aren't set to scroll to a camera object are always pinned at X-0 Y-0, Well sometimes my character will sometimes enter say from the bottom right corner of the frame but just for a brief moment it will display the top left corner of the frame and then fixate on my games camera object.

I use global values for switching between rooms and i'm sure pretty much everyone knows about how its done.

IF: Start of Frame
+IF: Room Entry Value (Global) = 1

Action: Set position to (Corner of room thats is appropriate to logical entry)

It appears on most of the rooms so its a lil annoying, not something a gamer would notice completly but it does annoy me; anyone know a way to make it so that the screen is always fixed on the player and never flickers at the entry of every. single. ROOM?

 
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nim



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  17/05/2002
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  7234
13th August, 2009 at 13:51:00 -

The problem is probably in the order of your events. Move the camera-related events down to the bottom of the event list (after the events that position the player at the start of the frame.)

Edited by nim

 
//

-Dark Martin-

The dark is most certainly not your friend

Registered
  05/06/2008
Points
  21

Has Donated, Thank You!KlikCast StarSonic SpeedWii Owner360 Owner
13th August, 2009 at 14:28:38 -

Yeah order of events do matter... but i think that only applys in if ther events are all smashed into 1 condition...

 
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Don Luciano

Heavy combat pancake

Registered
  25/10/2006
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13th August, 2009 at 17:09:15 -

Why dont make a transition from black... on start of every frame, that would solve your problem.

Just a suggestion.

 
Code me a sausage!

0ko



Registered
  11/01/2009
Points
  318
13th August, 2009 at 21:25:17 -

um,to avoid the flicker you could either have a fade in type of thing OR
you could have the camera object that starts at x,0 y,0 with a bouncing ball movement at speed 100:

camera object isn't overlapping player:
look at 0,0 of player

camera object is overlapping player:
set alterable value a of camera object to 1

camera object alterable value A = 1
center frame on player

so It sort of scrolls towards the player at start.

Edit: that might be annoying to the player though.


Edited by 0ko

 
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