Right now I have the system implemented using someone's example, I forgot who's. Anyway, it uses a value for speed and two values for accuracy. The only problem with this system is that the bullets will often pass through their targets. I need more precision but I am new to fastloops, still.
The bullet's movement is handled this way:
-Add (Cos(Angle( "Pistol Bullet" ))*10)+Randomdir( "Pistol Bullet" ) to Xmove
-Add ((Sin(Angle( "Pistol Bullet" ))*(10*-1))+Randomdir2( "Pistol Bullet" )) to Ymove
-Set X(of bullet) to Xmove( "Pistol Bullet" )
-Set Y(of bullet) to Ymove( "Pistol Bullet" )
Heh, there's a few problems there:
1. Your cosines and sines look like they're being stored in integers. So, instead of 0.218*10.. it becomes 0*10. To avoid this probably, use Add (0.0 + Cos(angle("PistolBullet"))*10) + ...
2. Your object is moving by a few pixels every time, which is why they're passing through the target. Like Hagar said, that's what the Move Safely object helps with.
If you want to use a fastloop, just replace "always" with "loop: (loopname)", then run loopname as many time as you want to speed up.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.