The Daily Click ::. Forums ::. Klik Coding Help ::. Using PMO for enemies?
 

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aphant



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  18/05/2008
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8th September, 2009 at 17:23:25 -

Is there a way to use one PMO for multiple enemies? I've tried using multiple instances of one enemy type (goomba), I've tried using different enemy types (goomba + koopatroopa). Both have ended in only the most recent object set being controlled.

 

Ski

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Candy Cane
8th September, 2009 at 21:33:17 -

Go on clickteam.com, find Nifflas's profile, look at his topics created then find the one about pmo being used for multiple times blah blah. Id find it for you but Im supposed to be on vacation. And people are constantly asking this, Im sure it wouldnt be hard to do a search on here

 
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Jon C-B

I create vaporware

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  23/04/2008
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I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
9th September, 2009 at 02:07:07 -

Here it is! http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Main=16723&Number=118309#Post118309
Didn't help me too much I found it too confusing for me but I hope it helps you

Edited by Jon C-B

 
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aphant



Registered
  18/05/2008
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  1242
10th September, 2009 at 04:26:16 -

I'll give those a look tomorrow. Thanks.

 

aphant



Registered
  18/05/2008
Points
  1242
11th September, 2009 at 17:14:18 -

I looked at the files. I see that it creates a new PMO object for each new character. This is not the same thing as using one PMO instance to control several enemies, which is what I was looking to do.

 
   

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