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Boxlet



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11th September, 2009 at 09:57:19 -

i use "game Maker 7" but it's not that good. can you tell me what you would use and the download link with it?

 
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-J-



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11th September, 2009 at 10:23:25 -

I think most people here would agree that Clickteam's line of products are highly recommendable when it comes to making games.

Here is Clickteam's website: http://www.clickteam.com/website/index.php

I'm sure if you look through their products and different sections on the site you'll find a lot of info on them .

Only one catch, they aren't free. However you can download a trial version to test them if you like.

 
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11th September, 2009 at 11:24:45 -

if free is an issue just check out construct. http://www.scirra.com/

 
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11th September, 2009 at 13:05:07 -

Go with MMF2. It's better than TGF2 but not as expensive as MMF2Dev. It's the second best chunk of money I've spent. (The first being the $50 I spent on their older product, TGF1. MMF2 has lotsa catchin' up to do. ;D)

 

  		
  		

nim



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11th September, 2009 at 14:17:46 -


Originally Posted by Boxlet
i use "game Maker 7" but it's not that good. can you tell me what you would use and the download link with it?



Really? I heard that Gamemaker is very good.

 
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UrbanMonk

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11th September, 2009 at 18:52:58 -

I've seen a few "good" games made with it, but I've seen far better coming out of mmf.

That stupid splash screen that gamemaker has gives any game that uses it away.

Also gamemaker seems a bit disorganized.

 
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Muz



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11th September, 2009 at 19:53:56 -

GM bad? One word: Spelunky

MMF2 still has the sweetest balance of power to ease of use to stability. Price is another matter

 
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Silveraura

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11th September, 2009 at 20:15:09 -

GameMaker has a very bad programing design. It's like you white out everything you know, accept it's logic, and limit yourself to it once you get good at it. MMF2 uses real programing logic, so once you're ready to progress past it, the only thing in your way is learning the syntax. Mentally you're already prepared for a programing language.

 
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GamesterXIII



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11th September, 2009 at 22:21:51 -


Originally Posted by Muz
GM bad? One word: Spelunky

MMF2 still has the sweetest balance of power to ease of use to stability. Price is another matter



*falls asleep*

spelunky was good?

 
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UrbanMonk

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11th September, 2009 at 23:47:18 -

I've played that, and I thought it was decent. I couldn't get into the gameplay though due to the horrible controls.

I'm sure the game could have been made a lot faster in mmf2, not to mention better!

EDIT: also brandon hit the nail on the head!

Edited by UrbanMonk

 
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DMT



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12th September, 2009 at 01:25:23 -

Well, I agree with Brandon. I've been learning a little about computer programming from my dad, and I am amazed how close Multimedia Fusion 2 is to C#. Almost as if it's based on C#!

 
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Boxlet



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12th September, 2009 at 05:03:42 -

thanks guys! i'll download some of the demos to see how they are

 
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Muz



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19th September, 2009 at 09:31:14 -

MMF2's hardly a way to learn programming skills, though. Only very recently does MMF2 have basic things like OR, and it never even had loops until someone made an extension for it. Even now, loops are really clumsy for things like simulating any formula with a Σ. Typing anything in the expression editor is tedious because of the syntax. And it teaches you a lot of bad programming habits.

Construct is a closer to real programming if you want to go that path. Or you could master MMF2 and move onto Lua, which is a little botched for a programming language, but offers as much power as a language.

 
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Johnny Look

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19th September, 2009 at 13:35:55 -


Originally Posted by DMT
Well, I agree with Brandon. I've been learning a little about computer programming from my dad, and I am amazed how close Multimedia Fusion 2 is to C#. Almost as if it's based on C#!



Was that sarcasm ?
Because C# has nothing to do with MMF2, nothing at all. And I'm not even talking about the graphic interface/text difference, the logic itself has nothing in common. C# is a programming language, not a engine + a scripting language, there are no game oriented functions at all, like "if collision=true do something", all you have is if, while,for statements and so on, even the logic behind loops is quite different from MMF2.

Edited by Johnny Look

 
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19th September, 2009 at 14:41:58 -


Originally Posted by DMT
Well, I agree with Brandon. I've been learning a little about computer programming from my dad, and I am amazed how close Multimedia Fusion 2 is to C#. Almost as if it's based on C#!



you do realize its actually coded in C/C++ right? are you confusing xna with c#? which sadly also has no similarities to mmf as it is just an sdk/gdk suite for c#. the only aspect of mmf2 that has anything to do with c# or C++ is the .Net extension and the extension sdk. and aside from those, mmf2 has absolutely nothing in common aside from maybe a few semantic similarities. and i do mean few

 
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