| Posted By | Message | 
	
	
		|  Trooper_959
 The Stupid Rebel
 
 Registered
 02/11/2007
 Points
 213
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  			28th September, 2009 at 22:13:27 - 
  		
			
		
  			
  		 Im making a shooting/rpg game and i need my soldier to always be aiming (looking at the direction) at the cursor and i cant figure out how. Thanks
 
 
  Is it really worth it to go onto the battlefield? I GOT A CUSTOM RATING SEE??? 
 http://www.freewebs.com/tiredfreakedoutproductions/
 
 http://www.weirdogamez.com
 
 
 
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		|  Trooper_959
 The Stupid Rebel
 
 Registered
 02/11/2007
 Points
 213
 | 
  			28th September, 2009 at 22:20:35 -
  		
			
		
  			
  		 oh and by the way im using mmf2
 
 
  Is it really worth it to go onto the battlefield? I GOT A CUSTOM RATING SEE??? 
 http://www.freewebs.com/tiredfreakedoutproductions/
 
 http://www.weirdogamez.com
 
 
 
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		|  Jon C-B
 I create vaporware
 
 Registered
 23/04/2008
 Points
 237
 
 
       | 
  			28th September, 2009 at 22:52:50 -
  		
			
		
  			
  		 >>>Always
 -Set position of (Cursor Mask) to Xpos of Mouse and Ypos of mouse
 -(Soldier)Look in the direction of (Cursor Mask)
 
 I don't think I described it very well but I hope this will help. Basically you need to set the position of an active object to the position of the mouse and then make the soldiers look at the active.
 
 
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		|  Trooper_959
 The Stupid Rebel
 
 Registered
 02/11/2007
 Points
 213
 | 
  			28th September, 2009 at 23:05:04 -
  		
			
		
  			
  		 Hey thanks i understand that ill try it out ill let ya know if it works
   
 
  Is it really worth it to go onto the battlefield? I GOT A CUSTOM RATING SEE??? 
 http://www.freewebs.com/tiredfreakedoutproductions/
 
 http://www.weirdogamez.com
 
 
 
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		|  Trooper_959
 The Stupid Rebel
 
 Registered
 02/11/2007
 Points
 213
 | 
  			28th September, 2009 at 23:27:39 -
  		
			
		
  			
  		 it works thanks dude
 
 
  Is it really worth it to go onto the battlefield? I GOT A CUSTOM RATING SEE??? 
 http://www.freewebs.com/tiredfreakedoutproductions/
 
 http://www.weirdogamez.com
 
 
 
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		|  Rob Westbrook
 
   
 Registered
 25/05/2007
 Points
 193
 
 
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  			29th September, 2009 at 18:18:38 -
  		
			
		
  			
  		 Using the Advanced Direction object you can set the angle of the active relative to the X and Y coordinates of the mouse itself, without another active. That method also means you can do nifty 360 degree shooting, which looks a lot more professional.
 
 
  There are 10 types of people in the world: Those who understand binary and those who don't. | 
  	
  	
  	
  	
		|  MrMcFlurry
 
   
 Registered
 03/08/2009
 Points
 89
 
 
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  			29th September, 2009 at 19:35:02 -
  		
			
		
  			
  		 What Rob says is true, but that is gonna  need some static  engine coding, which is a lot more professional looking, a lot nicer to play, but, is more complex. and considering you are asking for help on beginner problems, it's probably out of your scope for now
   
 
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