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Blue66



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23rd October, 2009 at 20:23:18 -

Hi!

I've searched the forums, articles and downloads high and low, but I couldn't find a proper way to make my sounds be in stereo. You know - sounds on the left side of the screen come from left speaker and sounds from right side of the screen come from right speaker.

The only thing I could find was the "pan" option with specific samples or channels in MMF2. But I couldn't find a fitting formula. When I was fooling around with X coordinates for the samples, it seemed like kinda random from where the sounds came... but maybe I'm just not that math-guy to figure an intelligent formula for this kind of thing :/

Anyone knows a clever solution to make the game have stereo sound?
Thanks for your help

 
www.paulinthenet.de
www.gungirl2.com

UrbanMonk

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23rd October, 2009 at 21:28:07 -

The sound follows the cursor.

http://www.jsoftgames.com/3dsound.zip

You really have to crush the x position quite a lot in order for it to sound right. -30 to 30 sound decent to me.

 
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Blue66



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23rd October, 2009 at 22:56:13 -

Thanks alot, this is a pretty cool example

PS: What does that "floor" expression mean?

 
www.paulinthenet.de
www.gungirl2.com

UrbanMonk

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23rd October, 2009 at 22:58:24 -

Removes everything after the decimal place

ei 2312.3221 becomes 2312

It seemed to mess up when decimals were involved, so I used the floor expression to remove them.

 
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