Alright I used PMO to make a platformer game, I have a problem with it, I followed Chaos PMO tutorials and they don't tell you how to fix it (the tutorial also has this glitch I'm talking about) basically when you move against a wall the animation loops between STOP and RUNNING, is there a way to calculate if theres a backdrop/collision on your left right you won't be able to move to that direction? so the animation doesn't loop like that?
I already understood how to make hitbox/collision box with it and making the sprite in the invisible box, So yeah I require to know this.
Actually it is the exact same as the chaos platformer example, nothing changed, what must I do so the animation doesn't jerk when I move against a wall.
Also how do I make the jump animated with PMO, I just added if player is jumping > plays jumping animation but for whatever reason it doesn't animate, just one frame and it's also set to loop (there are 4 frames and are supposely looped but it just use 1 frame and doesn't animate)
Maybe it's not playing the jumping animation because somewhere else you have it forced to the stopping animation? For example, if you want the jumping animation to play you need to add a condition to your "change to stopped animation" that says "if player isn't jumping" / "if player's jumping animation isn't playing" then change to stopped. Same thing with attack animations or really anything. For my game I have about 20 different "if animation X isn't playing", "if animation Y isn't playing" -> change to stopped animation.
So without seeing this code at all that's what it sounds like to me. Somewhere in there you have a line that's changing it to stopped because there's no check to see if your guy's not jumping.
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OK here is the prototype game that I just started working on, excuse the crappy backdrops and etc... it's the debug room where I test my character to perfect the events of the character not to glitch and etc...
Here is a more updated version of the prototype engine, please download it and tell me how to fix it, for now I solved the moving to wall junky animation bug but the jumping animation doesn't play properly, download the source here and tell me what's wrong in the code.