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Jason Orme

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24th November, 2009 at 18:26:36 -

How can I randomize a sample.

I.e a character slaps another and it plays slap.wav

But if I continue to do it, it plays the same sample everytime which can get alittle irritating after awhile.

So to avoid repetition, what is the best way to go about randomizing the sample played?

I'm aware of the set sample frequency option but it just doesn't seem practical and doesn't seem to work very well.

I've tried "every 0.0.50ms change the sample "slap.wave" frequency to x but it just doesn't seem to work.



 
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3kliksphilip

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24th November, 2009 at 18:39:01 -

Make more than one sample, then you can make it choose one at random.

Instead of making the sample play, set Value A of [spare object] to 1+random(3).

[spare object]'s value A = 1, play sound 1, set A to 0
[spare object]'s value A = 2, play sound 2, set A to 0
[spare object]'s value A = 3, play sound 3, set A to 0

 
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well why does the custom controls for the keyboard palyer even affect the menu controls at all whats thep oint jsutm ake it so for the keyboard palyer on the menu screens everything is always up down left right enter regardless of the controls they set'

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Jason Orme

Using Klik Products Since 1998

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24th November, 2009 at 18:48:01 -

Fantastic, worked perfectly. Thanks.

 
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Dr. James MD

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24th November, 2009 at 20:15:20 -

If it's an impact it might benefit from changing the frequency too. If they're on their own channel just tell it to randomise the frequency of that channel, then play the sample.

 
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