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W3R3W00F

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10th December, 2009 at 05:14:50 -

(Sorry for posting so many topics lately. )

http://www.srb2.org/I

t's a 2.5 alright, and it's got some very nice level designs. Unfortunately Sonic is the hardest to play as for whatever reason.

Has anyone ever seen this? It's quite fun!

 
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10th December, 2009 at 05:21:04 -

broken link

 
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W3R3W00F

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10th December, 2009 at 05:50:34 -

http://www.srb2.org/

Still need to get past Techno Hill Act 2.

Edit: Holy shiz, check out the history. It mentions Sonic Robo Blast 1 was made in KnP. And Sonic Robo Blast 2 was almost made with TGF1!

Edited by W3R3W00F

 
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Poobical

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10th December, 2009 at 07:05:09 -

Thats hugely famous between the Sonic community. Played it way back in the past. If you play it single player its not as fun...but when it's online Co-op its just ace.

Controlling is a bit wonky thou :S

 
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UrbanMonk

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10th December, 2009 at 15:00:05 -

There is a mod for it (even though it's just a mod of doom itself) that gives you a whole new set of levels.

I played through it back in 04.

 
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OMC

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10th December, 2009 at 16:35:33 -

I downloaded it and was instantly fed up with it. NIEARGH.

 

  		
  		

Jon Lambert

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10th December, 2009 at 18:19:51 -

I don't know why everyone thinks that's the coolest Sonic fangame ever. There are plenty of others.

http://info.sonicretro.org/Sonic_the_Hedgehog:_Time_Attacked made in MMF.

http://info.sonicretro.org/Sonic:_The_Fated_Hour made in MMF2.

http://info.sonicretro.org/Sonic_XG made in MMF2.

Yeah, there are others but I can't be bothered to remember them. I don't know what everyone likes about Sonic Robo Blast 2. I just don't think it's a great game. The movement doesn't work for a Sonic-style game, levels are giant and empty, it's just all-around weird.

 
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Dr. James MD

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10th December, 2009 at 18:24:23 -

Are the controls supposed to be that bad?
Also is that a Quake engine I see thare? The UI layout looks like it but the horrible perspective looks like the Build Engine.

 
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10th December, 2009 at 18:29:49 -

It uses the doom engine as I said before.

 
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RedEnchilada

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12th December, 2009 at 18:23:15 -

Looking at this topic makes me feel so two-faced.

Honestly, I've always thought the game was ok, but not spectacular. Honestly, the entire draw is the modding potential. It's really that kind of game that gets me playing it for a little bit, and then getting bored and getting back to procrastinaing my projects.

 
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20th December, 2009 at 01:15:24 -

It uses the Doom Legacy engine, which is how it can have "3D" floors (not normally available in Doom, but then a port of the source code called DosDoom, which later became the awesome EDGE*, developed them. Legacy then got them later on). I discovered this years ago too, but through the Doom community not the Sonic or Klik communities. Oddly in the Doom community another sonic conversion where sonic uses guns (ie, it's a lot more like Doom, and first-person) is far more famous. Probably because it uses the Zdoom port, which has become the de-facto 'standard doom engine' somehow.

*-EDGE was once supposed to become an engine in it's own right for making your own Doom-like games in (in other words a 2.5d version of FPS creator but far more flexible). In fact it's probably possible now with some workarounds - i wonder if an EDGE game would go down well on TDC? .

 
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