oi lets say i have some bad guys in the stage right and i want them havin like 10 health points each wats best way 2 do this by usign bounters right counters* any other way doin this maybe easier quicker way lol i.
Behold my emoticon army and there really white teeth glory!
Start of level >> Set Enemy Value A to 10.
Collision between enemy and bullet/sword/judochop >> Subtract 1 from Enemy Value A.
Enemy Value A = 0 >> Destroy Enemy.
Originally Posted by OldManClayton Start of level >> Set Enemy Value A to 10.
Collision between enemy and bullet/sword/judochop >> Subtract 1 from Enemy Value A.
Enemy Value A = 0 >> Destroy Enemy.
This could be made lazier if you have MMF2 by presetting the Alterable Value A to 10 in the object properties.