It depends on what you're looking for exactly. Simple pathfinding so they can chase the player around or L4D or Dead Rising style swarming? There's plenty of articles for the former on here. The latter will obviously take a bit more work although this article might be a good start: http://create-games.com/article.asp?id=2120 It deals with vector-based movement which would lend itself well to swarm AI without the zombies overlapping each other and generally looking a bit pants.
There are 10 types of people in the world: Those who understand binary and those who don't.
Assault Andy Administrator
I make other people create vaporware
17th February, 2010 at 10:59:46 -
Hey Zode, I noticed your Zombiline project page and saw that you were looking for some waypoint based AI.
However, the code is much more complicated that it needs to be since I had to fit it into 20 lines, but if you read the comments you should be able to understand the concepts. It does a similar thing to what you described in your project page.
I would also make the AI better if I had more lines, but it's a good start, so I hope it helps you.