So please look into your heart of hearts and help out this poor fool.
My first attempt
FAILURE
Second attempt
My second attempt was based off of this
Everything was working well until I felt the need for using multiple instances of the same "Rock" object.
After much research I found out about the spread value function to give each instance of my Rock a specific ID and then running a fast loop named "IDloop" and comparing the ID of my rock object with the index of "IDloop".
My problem is that I need to have a loop run within another loop and I don't understand how TGF 2 manages that... I can't get my gravity loop to run individualy for each rock.
Any tips? Thanks.
Just start the 2nd loop from the "on loop" of the first. Like this:
Always
-Start loop "outer loop"
On loop "outer loop"
-start loop "inner loop"
On loop "inner loop"
-do stuff with both inner and outer loop indexes
Don't put two "on loop" conditions on the same event.
I really thought that was going to work but alas not so.
So what am I missing? Does anyone have an example of this working using David N's engine or fast loop engines like it?