I've been playing with versions of his guy for a while now. This picture uses a web safe pallet. Which changed his color some, but it's close to my mm2 version.
My idea is a kid who recieved his spooky powers by touching the Bogie Man. I call him Kid Fritz. Named after a Godly chess program.
Looks cool so far, though i couldn't help but notice that his arms don't actually swing from the front to back - the foreground arm just swings from the front to his side and the background arm swings from his side to behind and back again.
Yup the arms, I missed that. Guess thats why their aren't a lot of 6 frame walks found on Pixel Joint.
I had an idea for the shadows. I was tring to under state them to draw the eye more to the bighter face. My thought was that shadows become less emphized in low light.
I'll take all the comments to heart. I think one day I might be able to do something cool with kid fritz. So far I just keep drawing him younger and younger.
I've consider adding more frames, but I think my basic cycle probably needs to be prefected more. Useing tween frames for smoothness, is kind of like cheating to me. They are most commonly added in for things like secondary movements. Paced a split second slower than the main movement. Things like flowing hair and stuff like that.
I do see the jump, now that you pointed it out. Seems like you have a good eye for spotting things like that.
A tween frame is more a fundamental of animation than a cheat, but no worries. Ideally you should sort out the jump, as it is now that gap kills the animation (imo).
The arm moving out of place does kill it. I'm reworking the whole animation right now. I thought it be easy to animate because I've been drawing cartoons for years. But it's harder than I thought it be.
I like my animation to have more interest to them like my still has. Right now it just looks to plain looking.
The new animation will use tween frame. I am starting to see how they impove animations.