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Pan-tosser



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21st May, 2010 at 05:06:20 -

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I've been playing with versions of his guy for a while now. This picture uses a web safe pallet. Which changed his color some, but it's close to my mm2 version.

My idea is a kid who recieved his spooky powers by touching the Bogie Man. I call him Kid Fritz. Named after a Godly chess program.

 
https://www.facebook.com/nathon.brown.7

Marko

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21st May, 2010 at 09:10:41 -

Looks cool so far, though i couldn't help but notice that his arms don't actually swing from the front to back - the foreground arm just swings from the front to his side and the background arm swings from his side to behind and back again.

Other than that though, it looks neat-o!

 
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Mkingy



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21st May, 2010 at 10:44:22 -

Should really shade the arm behind him so it's less defined. When i first saw it I couldn't work out which arm was behind him.

 
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Mr_Tom



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21st May, 2010 at 11:25:09 -

he appears to be walking in time to 'Rage Against the Machine - How I could just kill a man' as well.

anyway. yeah i think he could have a few more frames. I prefer smoother graphics wherever its feasible.

 
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UrbanMonk

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21st May, 2010 at 13:55:11 -

I think it looks pretty good!

Like others have said, darken the arm in the background.

The more frames the smoother it'll look, but it's not necessary.

 
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Pan-tosser



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21st May, 2010 at 19:34:14 -

Yup the arms, I missed that. Guess thats why their aren't a lot of 6 frame walks found on Pixel Joint.

I had an idea for the shadows. I was tring to under state them to draw the eye more to the bighter face. My thought was that shadows become less emphized in low light.

I'll take all the comments to heart. I think one day I might be able to do something cool with kid fritz. So far I just keep drawing him younger and younger.

 
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Pan-tosser



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24th May, 2010 at 15:22:24 -

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Here is my new effort of kid fritz. Still working on drawing the Bogie Man and varrious other charactors to go with it.

Edited by Pan-tosser

 
https://www.facebook.com/nathon.brown.7

Marko

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24th May, 2010 at 16:40:29 -

Much better

 
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Rob Rule

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24th May, 2010 at 17:26:10 -

Nice, but you need a frame right in the middle where both arms and legs are parellel to each other. Right now it jumps.

 
It'll all blow over.

Pan-tosser



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25th May, 2010 at 20:40:11 -

I've consider adding more frames, but I think my basic cycle probably needs to be prefected more. Useing tween frames for smoothness, is kind of like cheating to me. They are most commonly added in for things like secondary movements. Paced a split second slower than the main movement. Things like flowing hair and stuff like that.

I do see the jump, now that you pointed it out. Seems like you have a good eye for spotting things like that.

here some more kid fritz pictures.

Image

Image

 
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Marko

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25th May, 2010 at 22:15:26 -

I especially like the bottom picture - almost looks like a still from a commercial cartoon, that!

 
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Rob Rule

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25th May, 2010 at 22:40:07 -

A tween frame is more a fundamental of animation than a cheat, but no worries. Ideally you should sort out the jump, as it is now that gap kills the animation (imo).

 
It'll all blow over.

Pan-tosser



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26th May, 2010 at 05:28:06 -

The arm moving out of place does kill it. I'm reworking the whole animation right now. I thought it be easy to animate because I've been drawing cartoons for years. But it's harder than I thought it be.

I like my animation to have more interest to them like my still has. Right now it just looks to plain looking.

The new animation will use tween frame. I am starting to see how they impove animations.

 
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alessandroLino

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26th May, 2010 at 17:15:28 -

Had this on favorites for quite some time since im no good at animating, maybe it'll help you

http://www.idleworm.com/how/anm/02w/walk1.shtml

 
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Pan-tosser



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26th May, 2010 at 19:13:50 -

that's a great link. Checking the arm arc the way he does at the end of the article is really going to help. Thanks

 
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