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lembi2001



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27th May, 2010 at 11:43:39 -

Hello All

I have created an enemy platform movement AI engine which works really well for one enemy. the problem comes when there is more than one of them on screen. The code is in the main frame in a deactivated group and also as a behaviour for the enemy objects themselves.

please see the file linked to the file archive at CT forums - http://www.clickteam.com/epicenter/ubbthreads.php?ubb=download&Number=5086&filename=emey%20code.mfa

 
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AndyUK

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28th May, 2010 at 03:52:57 -

It's not working because you're using Loops.

I already told you that wont work didn't I?

 
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Sketchy

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3rd June, 2010 at 21:26:26 -

You can't use detectors like that either - if you're going to have multiple enemies, you need to use embedded detectors (IMO, you should pretty much *always* be using embedded detectors anyway).

 
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